Sep. 21st, 2005

Doooom!

Sep. 21st, 2005 09:52 am
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After the story circle last night (good attendance this time; Tarka brought Odious on as a guest to help out, and Vassily and Morticon also participated) I went on EQ2 to check out my fury.

it was really bizarre... )

Anyway, I got kind of disgusted at the changes, and quit at around 10:30. I decided that I'd try out the new board game I bought, 'Doom: The Board Game'. It had a lot of cardboard to punch out, but it's high-quality cardboard (seriously) and the figurines are distinguishable enough. It was hard to get the doors in the little door-stands, but I managed it... although not a single door avoided damage to at least one corner.

The game itself is sort of like HeroQuest, only (a) science fiction and (b) more vicious. Any attack from an enemy is probably going to do at least one point of damage, and even the weakest often do 2-3 until you get better armor... which only lasts until the first time you get fragged. And you will get fragged. Rushing in means fighting more and more enemies in each room... but taking your time means fighting more and more enemies that the 'invader' (GM) can play from his hand. And of course, using any weapon other than your fists (or if you can find it, a chainsaw) risks losing ammo, although you can mitigate that by 'aiming' instead of taking additional shots.

If the goal was for the marines to get to the far end of the map without dying, it'd be horribly unfair... but it's to get to the far end of the map without dying *too many times*, which seems a bit more balanced. I think it's one of the games where the more people you add the harder it gets, though, although I'm still in the middle of the first one-on-one game I'm playing against myself. I think I need to play it against someone else sometime, it could be fun.

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