terrycloth: (d20)
Earlier today we played some D+D, finishing up the 4e campaign.

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terrycloth: (d20)
Sunday, we played some 4e, working towards the end of that campaign. The party returned to the observatory, watched a battle in progress, and then stepped through a portal into a fight that, one way or another, they were destined to lose.

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Eric was NOT happy with another mirror match. "New rule for the group. NO MIRROR MATCHES." Other people were kind of overwhelmed; several of us were playing two characters because Varnix and Asm's players were missing, and we had to play both the good and evil versions of each character. Three rounds of combat -- we got to the top of turn four -- took about four hours.
terrycloth: (d20)
Sunday we played some D+D. As the city of Sigil crumbled around us, we played a game of pictionary, then had a scavenger hunt!

...Sigil is like that.

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terrycloth: (d20)
We played some D+D today, continuing our ragged path of destruction through the city of Sigil.

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terrycloth: (d20)
Sunday we played some D+D. Still 'a little' in my opinion but more than last time. An actual combat even!

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Anticlimax

Dec. 6th, 2010 11:22 am
terrycloth: (d20)
Sunday, we played a little dungeons and dragons. Very little.

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Afterwards we played a four-player game of Sid Meier's Civilization: the board game. Ed won with an early rush against Shawn, who lost his entire army to barbarians which let Ed take out his expansion city, crippling his ability to rebuild an army and defend himself. Tom and I did everything we could to stop him from conquering the capital (including draining his standing forces by attacking him elsewhere, using monarchy to blow them up with resources, and using writing to cancel his actions to build more units) but it wasn't enough.
terrycloth: (d20)
Friday's game was cancelled to go see Megamind, but Sunday we played some D+D. Tom complained that he came up with all this detail that the players never do anything with, but when everything is either unhelpful or a trap...

Well, okay, there's also Eric loudly shouting 'Can we get on with it?' whenever anyone tries to mess around with anything, even if Ariel is in another room. 9.9

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terrycloth: (d20)
Sunday we played some D+D (after shifting the schedule a week to accomodate Josh).

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terrycloth: (d20)
Sunday afternoon we played some D+D. After escaping from the gem, the party got lost in a trap-filled maze until a ghost told them how to get to an even more dangerous trap. I mean, to their goal.

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terrycloth: (d20)
Heavy on the DOOM!

Sunday, we played some D+D. Actually, it was relatively light on the doom. Doom was there, though!

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terrycloth: (d20)
Sunday we played some D+D, and ventured unwisely into an area that we really, really don't want to be in.

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Tom was laughing that he'd assumed we'd lead the lich into the room with the crystals and let them take each other out -- I'm not sure how that was ever possible with the golem blocking the hallway, though. He was also really annoyed whenever we managed to damage the lich, since its abilities were supposed to cover it from all possible attacks (but damage fields and multiple attacks of the same type could get through it, and it also needed to make a save to absorb ranged attacks).

I'm kind of wondering what the heck is going on with the golem, seeing as it zapped three characters with no recourse or even, you know, a to-hit roll. Sure, Beware got zapped in reaction to hitting it in melee... but he wasn't the first, second, or third person to do that -- just the first to do it after the lich was gone.

And with nothing like a save to come back, or any hint of a duration, or... yeah. Which, metagaming, screams 'teleporter'. But the golem doesn't seem to be going out of its way to teleport the others.

Eric thinks Tom is desperate to kill someone so is going to leave only Arial by herself in the room with the crystals, which should do the trick. v.v
terrycloth: (d20)
Sunday afternoon, we played some D+D over at Tom's place, continuing to explore the park, and then venturing unwisely into a restricted area.

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terrycloth: (d20)
Sunday, we played some D+D. More skeletons!

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terrycloth: (d20)
Sunday afternoon we did some D+D, continuing on through Stonekeep.

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terrycloth: (d20)
Sunday we played some D+D. Varnix transmuted from a dragonborn over-focused on healing to a minotaur using a bizzarely effective broken radiant damage combo taken off the charop boards. I assume. Maybe that's wrong, and Josh found the brokenness himself.

Also, skeletons are apparently natural creatures. Who knew? Unless they're elemental or shadow (we've fought both before). This matters only for the purposes of the Life Drinker paragon path which Beware uses, which gets silly little bonuses depending on which kind of life he drinks.

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terrycloth: (d20)
We played some D+D today. This time, we didn't pass the test of neutrality.

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terrycloth: (d20)
Yesterday we had a session of Shawn's... um... ...

Well.

That is, with Tom's character (temporarily) missing, the part of 'sixth party member' was played by Shawn's gnome warden 'Warren' who'd been shadowing the party for a while (he's the annoying gnome that gave them the diamond to get in the back door of the dwarven keep, warned them about the invasion of shadow creatures in Daggerford, and led them to the insane druid that showed them to the time travel portal), while Tom took over as GM.

As it turns out, he was not a monster.

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terrycloth: (d20)
Yesterday afternoon we played some D+D. It's a little off-schedule because I asked them to play off-schedule since I'll need to cancel next weekend when May's coming over.

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Cat's Eye

Apr. 26th, 2010 03:06 pm
terrycloth: (d20)
Yesterday we played some D+D. It looks like we finally got through the de-levelled section, since we were told to bring 21st level versions of our characters to the next session.

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terrycloth: (d20)
Sunday we played some D+D, with our newly de-levelled characters. One of Tom's kids -- Christa, I think? -- joined the party playing a spear-wielding monk.

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Monk wouldn't be my choice of character classes for a new player -- they're 'special'. They use weapons but only as implements, including an improved unarmed attack, specially made for them, that they NEVER USE because all their attacks are implement powers.

Well, okay, they use it for opp attacks. Although their opp attacks suck unless you specifically build to make them not suck, since their prime stat is dex instead of strength and none of their attacks count as basic melee.

To make things even less well suited for newbies, all their powers tend to move themselves around, making them all about tactical positioning. ASM mostly ended up using basic melee attacks to stab things with the spear, because the other options were confusing. Although she did use an encounter attack once because it did more damage.
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