Huh.

Feb. 21st, 2011 10:56 am
terrycloth: (d20)
Friday night we played some Champions. While we didn't cause a disaster at the amusement park, we also didn't find any leads.

game summary )

We stopped there because it was almost midnight and the GM was stumped. Apparently we hadn't gone where he'd expected us to and didn't have the clues we'd need to actually progress. I'm not sure how that was possible since it seemed to me like he was leading us around by the nose, but... huh. I guess we'll see.
terrycloth: (d20)
Friday night we played some Champions, continuing to trigger additional power blackouts for some reason or other.

game summary )

...and that's how far we got.
terrycloth: (d20)
Friday night we played some Champions. Lazar was there remotely, and could almost make out the map when we pointed the camera at it...

game summary )
terrycloth: (d20)
Friday night we played a little Champions, and I totally forgot to write about it! Most of the session was spent trying to get the video conferencing software to work -- Lazar wants to join the group again, remotely, from California -- but we did get a little playing in afterwards. We didn't have time left for the combat when it was time for the combat though.

game summary )
terrycloth: (d20)
Friday night we played some Champions. One of the players is an architect in real life. He is not the one with demolitions skill, or the GM. So all the arguments about the placement of explosives get to be three way!

He also points out when buildings aren't up to code, although I haven't seen him argue that part.

game summary )
terrycloth: (d20)
Friday night we played some Champions, assigned to rescue a reporter from an airport. There were many explosions. We caused *most* of them...

game summary )
terrycloth: (d20)
Friday night we played a little Champions, but really it was a very little. We talked to the scientist-or-something hiding in the closet, and had to knock her out to get her to leave with us. She didn't remember anything about the project and really wouldn't do anything but gibber, even after we fed her hot chocolate.

Then we found the lab, which had an empty container that 'Elizabeth' -- the pyro ghost -- had been kept in until some foolish scientists let her out. She killed them all, according to the recording! Not as innocent as we thought. But probably not responsible for most of the deaths, since those still looked like the work of Lucifer Hawks we'd killed. She didn't have claws, just fire.

Afterwards, it was back to the station to fill out forms FOREVER. Our boss wouldn't let us hold a birthday party at Chuck-e-Cheese to try to lure Elizabeth out of hiding, since he thought we just wanted an excuse to eat pizza and play video games. As if!

Then we were notified that our next mission was -- [NO CARRIER]

last session | next session
terrycloth: (d20)
Friday night we played a bit more Champions. We fought some goldfish and then tried to figure out how to fit a squirrel into a hazmat suit.

game summary )
terrycloth: (d20)
Friday night we played a little more champions.

game summary )

...and Keith needs to write up the rest of the messages, so we're not sure exactly what it all means.
terrycloth: (d20)
Chit, squirrel. Reimi, psychokinetic. Shumira, witch.

game summary )

Test Run

Oct. 17th, 2010 12:38 am
terrycloth: (d20)
Friday night we more or less finished up characters, and started playing a Champions game (6th edition rules) in the Silent Mobius universe. Which is apparently an anime that only the GM has ever seen, although some of the other players have seen an episode here and there.

The party is (names are changed until people tell me what their characters' names are):
Exploding Squirrel (that's me): A superintelligent cybernetic squirrel with a wide variety of technical and stealth skills, a supply of explosives, and a very large pistol (for a squirrel).
Pretty Princess (Murdock): A magician who casts defensive and healing spells and chops up bad guys with a big magic sword.
Creepy Psychic Chick (Chris): See 'elfen leid'. She has TK 'vectors'. That can slice people into very small pieces, or pick up tanks.
Kagome (NPC): Super-powerful GMPC with mega-katana powers of doom.
Aeris (NPC): Super-powerful GMPC with mega-social powers of doom.

game summary )
Page generated Jun. 6th, 2025 06:46 pm
Powered by Dreamwidth Studios