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After the story circle last night (good attendance this time; Tarka brought Odious on as a guest to help out, and Vassily and Morticon also participated) I went on EQ2 to check out my fury.
It was really... bizarre. None of the new spells were available for purchase in stores or on the broker, so I was stuck with App-Is of them, but one of the Master II options was Call Lightning, which made it do about 500 damage a pop, 600 if I was lucky. Compared to a total of 250 from my next best spell, a rather slow-acting DoT. All my other DD was phased out (on the same timer as more efficient DoTs), but that one spell...
Thanks to that spell, I was still able to solo -- all the fury buffs were essentially removed, including all the procs (went from five procs to one, that just gave me haste instead of damage). Unlike the Troubador buffs which got arguably better, all the fury ones were unarguably nerfed to almost nothing -- ooh, regen 2 health a second, instead of +200 health. Ooh, +25 to stamina, instead of +25 to stamina and agi, +200 mitigation, and a very powerful proc. That last was what's left of the lion-form -- +25 to stamina now. That's ALL. Well, that and see stealth, for all that's (not) worth.
But with that one lightning spell, I could still solo... even though the heals were nerfed horribly. The amount the regen healed was cut by about 75% -- it lasts for half as long (12 seconds instead of 24) and heals half as much per tick (60 health instead of 120). Still costs the same power, and it's still my most efficient heal, which means my healing efficiency took a 75% cut at best, at the same time as enemies' damage took a massive boost and everyone's armor was exchanged for tissue paper and all the armor buffs I used to have were removed entirely.
But lightning tends to make things die really quick -- it's a better spell than my mage ever had. So I can still solo, even though they also 'buffed' bristlepelt by removing the enemies' ability to mitigate it -- so instead of doing 11 damage when it was supposed to do 13, it does 6 damage when it's supposed to do 5-7. Thanks for nothing, SOE. Also, you can only put it on one person at a time, now. Same with the proc-usable-on-others -- one person at a time now. Although it might be a better proc for an actual scout or fighter. It's a haste and DPS buff, neither of which help the pathetic damage my preistly weapon does, thanks to my priestly strength of about 30.
*sigh*
I really need to try playing in a group so that I can see if I can still act as a healer; the numbers on the healing spells compared with how hard the enemies hit now make me skeptical of that.
Anyway, I got kind of disgusted at the changes, and quit at around 10:30. I decided that I'd try out the new board game I bought, 'Doom: The Board Game'. It had a lot of cardboard to punch out, but it's high-quality cardboard (seriously) and the figurines are distinguishable enough. It was hard to get the doors in the little door-stands, but I managed it... although not a single door avoided damage to at least one corner.
The game itself is sort of like HeroQuest, only (a) science fiction and (b) more vicious. Any attack from an enemy is probably going to do at least one point of damage, and even the weakest often do 2-3 until you get better armor... which only lasts until the first time you get fragged. And you will get fragged. Rushing in means fighting more and more enemies in each room... but taking your time means fighting more and more enemies that the 'invader' (GM) can play from his hand. And of course, using any weapon other than your fists (or if you can find it, a chainsaw) risks losing ammo, although you can mitigate that by 'aiming' instead of taking additional shots.
If the goal was for the marines to get to the far end of the map without dying, it'd be horribly unfair... but it's to get to the far end of the map without dying *too many times*, which seems a bit more balanced. I think it's one of the games where the more people you add the harder it gets, though, although I'm still in the middle of the first one-on-one game I'm playing against myself. I think I need to play it against someone else sometime, it could be fun.
It was really... bizarre. None of the new spells were available for purchase in stores or on the broker, so I was stuck with App-Is of them, but one of the Master II options was Call Lightning, which made it do about 500 damage a pop, 600 if I was lucky. Compared to a total of 250 from my next best spell, a rather slow-acting DoT. All my other DD was phased out (on the same timer as more efficient DoTs), but that one spell...
Thanks to that spell, I was still able to solo -- all the fury buffs were essentially removed, including all the procs (went from five procs to one, that just gave me haste instead of damage). Unlike the Troubador buffs which got arguably better, all the fury ones were unarguably nerfed to almost nothing -- ooh, regen 2 health a second, instead of +200 health. Ooh, +25 to stamina, instead of +25 to stamina and agi, +200 mitigation, and a very powerful proc. That last was what's left of the lion-form -- +25 to stamina now. That's ALL. Well, that and see stealth, for all that's (not) worth.
But with that one lightning spell, I could still solo... even though the heals were nerfed horribly. The amount the regen healed was cut by about 75% -- it lasts for half as long (12 seconds instead of 24) and heals half as much per tick (60 health instead of 120). Still costs the same power, and it's still my most efficient heal, which means my healing efficiency took a 75% cut at best, at the same time as enemies' damage took a massive boost and everyone's armor was exchanged for tissue paper and all the armor buffs I used to have were removed entirely.
But lightning tends to make things die really quick -- it's a better spell than my mage ever had. So I can still solo, even though they also 'buffed' bristlepelt by removing the enemies' ability to mitigate it -- so instead of doing 11 damage when it was supposed to do 13, it does 6 damage when it's supposed to do 5-7. Thanks for nothing, SOE. Also, you can only put it on one person at a time, now. Same with the proc-usable-on-others -- one person at a time now. Although it might be a better proc for an actual scout or fighter. It's a haste and DPS buff, neither of which help the pathetic damage my preistly weapon does, thanks to my priestly strength of about 30.
*sigh*
I really need to try playing in a group so that I can see if I can still act as a healer; the numbers on the healing spells compared with how hard the enemies hit now make me skeptical of that.
Anyway, I got kind of disgusted at the changes, and quit at around 10:30. I decided that I'd try out the new board game I bought, 'Doom: The Board Game'. It had a lot of cardboard to punch out, but it's high-quality cardboard (seriously) and the figurines are distinguishable enough. It was hard to get the doors in the little door-stands, but I managed it... although not a single door avoided damage to at least one corner.
The game itself is sort of like HeroQuest, only (a) science fiction and (b) more vicious. Any attack from an enemy is probably going to do at least one point of damage, and even the weakest often do 2-3 until you get better armor... which only lasts until the first time you get fragged. And you will get fragged. Rushing in means fighting more and more enemies in each room... but taking your time means fighting more and more enemies that the 'invader' (GM) can play from his hand. And of course, using any weapon other than your fists (or if you can find it, a chainsaw) risks losing ammo, although you can mitigate that by 'aiming' instead of taking additional shots.
If the goal was for the marines to get to the far end of the map without dying, it'd be horribly unfair... but it's to get to the far end of the map without dying *too many times*, which seems a bit more balanced. I think it's one of the games where the more people you add the harder it gets, though, although I'm still in the middle of the first one-on-one game I'm playing against myself. I think I need to play it against someone else sometime, it could be fun.