Yesterday we had a session of the GURPS game. The two new people (Jesse and Nancy) had other plans, but that was okay because we didn't need them anyway. Nya.
Anyway, I'd been thinking about how to finish off the campaign once and for all since the last session, and had a plan that was only *sort* of railroading, as if they decided not to cooperate they'd just lose. But they did cooperate, and managed to more or less save the day.
And yes, we're done, and I'm not GMing the next game for this group. I don't think I want to GM GURPS again ever; it's too complicated and I don't know it well enough.
( game summary )
I got home to find that the patch download had crapped out somewhere around lunchtime, so there was 17 hours left to download. It finished in the middle of the day Saturday. Sigh.
Anyway, I'd been thinking about how to finish off the campaign once and for all since the last session, and had a plan that was only *sort* of railroading, as if they decided not to cooperate they'd just lose. But they did cooperate, and managed to more or less save the day.
And yes, we're done, and I'm not GMing the next game for this group. I don't think I want to GM GURPS again ever; it's too complicated and I don't know it well enough.
( game summary )
I got home to find that the patch download had crapped out somewhere around lunchtime, so there was 17 hours left to download. It finished in the middle of the day Saturday. Sigh.