Out of the fire, into the frying pan
May. 31st, 2005 10:10 amJeff had us come in early yesterday (it was memorial day, so we didn't have work) so that we could get even more gaming in... but unfortunately, both Ed and Dave showed up, staggered so that we wasted all the extra time and more making characters for them. Meaning that after rearranging stuff to come in early, the rest of us were sitting around bored for three hours.
He went easier on the dark-side points this time, but while we weren't *exactly* railroaded, there was really only one possible outcome where we didn't end up dead or enslaved. Since he did the whole 'since I want you to be fooled, I won't remind you to sense motive on these people' thing.
( game summary )
I think the moral of the story here is 'don't bother leaving someone to keep watch, because the GM won't let you take any actions until you're surrounded and the enemies are announcing themselves anyway'.
The illusion thing was really annoying -- it's a mental illusion, so it doesn't affect droids, and you have to pay for the distance to the farthest target that you want affected... but apparently it's physical enough that since I didn't specify I was changing the display of their night-vision goggles, they weren't fully affected. He also said that he was being 'nice' by letting my allies see through it -- so apparently it's physical enough that I HAVE to include my allies as affected by it, even though it won't necessarily get all the enemies unless I pay the appropriate distance.
In other words, much like his interpretation of light and dark side points, it makes no sense.
Also, he forgot that it was PITCH BLACK and we were all having to pay vitality and use the force to 'see' anyway.
Still, overall the session was fun.
He went easier on the dark-side points this time, but while we weren't *exactly* railroaded, there was really only one possible outcome where we didn't end up dead or enslaved. Since he did the whole 'since I want you to be fooled, I won't remind you to sense motive on these people' thing.
( game summary )
I think the moral of the story here is 'don't bother leaving someone to keep watch, because the GM won't let you take any actions until you're surrounded and the enemies are announcing themselves anyway'.
The illusion thing was really annoying -- it's a mental illusion, so it doesn't affect droids, and you have to pay for the distance to the farthest target that you want affected... but apparently it's physical enough that since I didn't specify I was changing the display of their night-vision goggles, they weren't fully affected. He also said that he was being 'nice' by letting my allies see through it -- so apparently it's physical enough that I HAVE to include my allies as affected by it, even though it won't necessarily get all the enemies unless I pay the appropriate distance.
In other words, much like his interpretation of light and dark side points, it makes no sense.
Also, he forgot that it was PITCH BLACK and we were all having to pay vitality and use the force to 'see' anyway.
Still, overall the session was fun.