That's what I get...
Feb. 3rd, 2003 01:47 am...for joining a guild full of archers.
I decided I was wasting the online-ness by playing AC2 mostly solo, so I went hunting with the guild, and learned how to kill monsters that can't fight back.
Step one of course, is to become an archer. I didn't go the whole way, but I crafted myself a javelin and trained 'missile master' to 50. It was really cheap! Of course, I had to untrain Bastion and the skills supporting it, but that just let me take Heal as well. So it's all good, more or less, although I'm probably not quite as good solo now.
Step two is probably to not be a tumerok. Tumeroks use javelins instead of bows or hammers... and javelins don't go very far. Since the actual archers in the party were doing all the damage, that wasn't *that* big a deal.
After playing around for a while in a spot with a house that the monsters couldn't fit inside (usually), Kurge decided he wanted to find a shadow chest, and led us on a wild goose chase all over Omishan. The first dungeon was full of monsters that really, really hated Tumeroks. Luckily, the rest of the party had healing spells too. The second dungeon was marked as levels 20+ on the map, but was actually levels 27+ -- so none of us qualified.
I got up to level 20, though, and finally got 'soft underbelly', a skill that reduces the enemy's armor and is supposedly really super-cool. Unfortunately, it seems to never ever hit anyone I'd care to use it on. Maybe when I'm higher level... and have the skill points to take Feral Adept. Or maybe when I'm not fighting level 30 ghosts!
The third dungeon had a chaos cache (which was the 'shadow chest' Kurge was looking for), but it gave out level 40 items, so Kurge refused to use it. It was full of ghosts, though. Stupid ghosts, who kept getting stuck on the walls, and doors, and torches, or who were placed on ledges where they couldn't do anything since they had only melee attacks. They were very high level and presumably dangerous ghosts, but there were only a couple that even got a chance to swing at us. Near the chest, though, was a really big, really really dangerous ghost who killed me the second time he respawned.
So I went back to Cavendo, crafted an even better javelin for perching and other nefarious purposes, and logged off.
I decided I was wasting the online-ness by playing AC2 mostly solo, so I went hunting with the guild, and learned how to kill monsters that can't fight back.
Step one of course, is to become an archer. I didn't go the whole way, but I crafted myself a javelin and trained 'missile master' to 50. It was really cheap! Of course, I had to untrain Bastion and the skills supporting it, but that just let me take Heal as well. So it's all good, more or less, although I'm probably not quite as good solo now.
Step two is probably to not be a tumerok. Tumeroks use javelins instead of bows or hammers... and javelins don't go very far. Since the actual archers in the party were doing all the damage, that wasn't *that* big a deal.
After playing around for a while in a spot with a house that the monsters couldn't fit inside (usually), Kurge decided he wanted to find a shadow chest, and led us on a wild goose chase all over Omishan. The first dungeon was full of monsters that really, really hated Tumeroks. Luckily, the rest of the party had healing spells too. The second dungeon was marked as levels 20+ on the map, but was actually levels 27+ -- so none of us qualified.
I got up to level 20, though, and finally got 'soft underbelly', a skill that reduces the enemy's armor and is supposedly really super-cool. Unfortunately, it seems to never ever hit anyone I'd care to use it on. Maybe when I'm higher level... and have the skill points to take Feral Adept. Or maybe when I'm not fighting level 30 ghosts!
The third dungeon had a chaos cache (which was the 'shadow chest' Kurge was looking for), but it gave out level 40 items, so Kurge refused to use it. It was full of ghosts, though. Stupid ghosts, who kept getting stuck on the walls, and doors, and torches, or who were placed on ledges where they couldn't do anything since they had only melee attacks. They were very high level and presumably dangerous ghosts, but there were only a couple that even got a chance to swing at us. Near the chest, though, was a really big, really really dangerous ghost who killed me the second time he respawned.
So I went back to Cavendo, crafted an even better javelin for perching and other nefarious purposes, and logged off.