We are Legion
Jan. 29th, 2003 12:08 amTonight was Lance's Traveller game after all -- it was supposed to be Dan's D+D game since Louis and Ed had said they'd only be able to play one night this week, but Dan flaked again, and Ed and Louis decided they could play two night after all. So Dan was de-rescheduled back to Thursday.
Lance had us all make new ("not new, additional!") characters because he thought it was silly to run the kind of epic plots he wanted against three PCs. Then we took them into combat against the enemy and ran away again.
Louis rolled up another rediculously wonderful character, with multiple 18s and such -- a rich noble with her own battlemech. Ed rolled up a series of semi-crappy psi characters, although the one he ended up with was decent in combat and with psi. I tried to roll up a belter mechanic/hacker type, but flunked out of college, failed my 'survival' rolls for both professions, and ended up imprisoned and with no money or equipment -- age 30, level 4 (compared to Louis' age 32, level 8). We decided that Billy "Sweet Cheeks" was Overkill's bitch in prison, and I tried again. This time I made a psionicist, who had a reasonable carreer before being imprisoned for witchcraft! Pat Robertson, witch.
They were ret-conned into having been sent along with the Chupacabra by Lord Grey. They'd stayed behind on the ship during the initial recon because, well, not everyone needed to go down.
About ten hours passed while the language was translated, Cuckoo was healed by the autodoc, and the engineer repaired the mangled shuttle. For the second sortie, not everyone went down either. Spot, HATING attempting to fight in the horribly restrictive space suits, had the pilot move the Chupacabra into geosynchronous orbit and manned a turret to provide space support. Cuckoo, not wanting to get hurt again, acted as the pilot, holding the shuttle far enough up from the surface not to get taken out while the team searched for more data on the colony and the strange, hostile robots. The engineer stayed on the Chupacabra, working on repairing the other disabled ship.
The other four members of the team moved into the shack with the fusion reactor and started hacking its computer -- a much less fruitless effort now that the language was translated. Ed's new character 'Olestra' wore the power armor recovered on the initial drop, which had wonderful sensors that were able to detect the enemy before they struck. He saw a trio trying to sneak up on them across the surface... then saw them disappear one by one as Spot took them out from orbit. Ship-to-ship weapons being used against a tank-sized target was NOT a pretty sight... but the tanks' heads detached, curled into little balls, and escaped back inside, far too small for Spot to target.
So the computer was hacked. The security systems were far too secure, but they got access to a map of the station -- including its MASSIVE fusion generator, large enough to provide power for an entire planet -- and the public log, which revealed that the hostile robots were self-relicating and autonomous, and had been intended to defend the station against attack by 'the enemy', but had gone berzerk and killed everyone. There was also a receiving station on the planet below -- something to check out once they were done with the station.
To get more, they'd need to access the computer core directly, possibly removing its hard drives (or the equivalent) to be decoded by brute force back aboard ship. The computer core was eight levels underground. However, there was a command and control station on the top floor that might have been useful to examine, so they started moving to do so...
...again, the future-tech powered armor detected robot activity, but this time not on the surface. The data was passed to Spot, who carefully calculated the target... oh, there it was. The fusion shack! No, not going to blow that up from orbit.
As soon as they heard, the surface party rushed to defend the auxiliary generator. Joker was gunned down by a gatling laser, while the others tried to fire at the robot absconding with the fusion generator. Pat managed to blow up its head by zapping it with psionic electricity, while Olestra took out the other one with a lucky hit. Joker was still alive, so they called Cuckoo down for a quick evacuation. Dozens of scuttling robot heads swarmed out towards the shuttle, but the party managed to get Joker, the fusion reactor, and the headless robot with the gatling laser onto the shuttle and lift off before they got hit.
The fusion reactor was damaged, but failed to actually blow up before they noticed it was damaged and put it in a launch tube for repair (since in a tube, they'd be able to eject it quickly if it started to go critical). The robot body was disassembled, but as expected was cobbled together out of spare parts, including a bunch of spare human femurs and other long bones being used as supports.
This, of course, led to a discussion of the Slylandro Probes from Star Control II, and the session ground to a halt, since it was late anyway.
last week
Lance had us all make new ("not new, additional!") characters because he thought it was silly to run the kind of epic plots he wanted against three PCs. Then we took them into combat against the enemy and ran away again.
Louis rolled up another rediculously wonderful character, with multiple 18s and such -- a rich noble with her own battlemech. Ed rolled up a series of semi-crappy psi characters, although the one he ended up with was decent in combat and with psi. I tried to roll up a belter mechanic/hacker type, but flunked out of college, failed my 'survival' rolls for both professions, and ended up imprisoned and with no money or equipment -- age 30, level 4 (compared to Louis' age 32, level 8). We decided that Billy "Sweet Cheeks" was Overkill's bitch in prison, and I tried again. This time I made a psionicist, who had a reasonable carreer before being imprisoned for witchcraft! Pat Robertson, witch.
They were ret-conned into having been sent along with the Chupacabra by Lord Grey. They'd stayed behind on the ship during the initial recon because, well, not everyone needed to go down.
About ten hours passed while the language was translated, Cuckoo was healed by the autodoc, and the engineer repaired the mangled shuttle. For the second sortie, not everyone went down either. Spot, HATING attempting to fight in the horribly restrictive space suits, had the pilot move the Chupacabra into geosynchronous orbit and manned a turret to provide space support. Cuckoo, not wanting to get hurt again, acted as the pilot, holding the shuttle far enough up from the surface not to get taken out while the team searched for more data on the colony and the strange, hostile robots. The engineer stayed on the Chupacabra, working on repairing the other disabled ship.
The other four members of the team moved into the shack with the fusion reactor and started hacking its computer -- a much less fruitless effort now that the language was translated. Ed's new character 'Olestra' wore the power armor recovered on the initial drop, which had wonderful sensors that were able to detect the enemy before they struck. He saw a trio trying to sneak up on them across the surface... then saw them disappear one by one as Spot took them out from orbit. Ship-to-ship weapons being used against a tank-sized target was NOT a pretty sight... but the tanks' heads detached, curled into little balls, and escaped back inside, far too small for Spot to target.
So the computer was hacked. The security systems were far too secure, but they got access to a map of the station -- including its MASSIVE fusion generator, large enough to provide power for an entire planet -- and the public log, which revealed that the hostile robots were self-relicating and autonomous, and had been intended to defend the station against attack by 'the enemy', but had gone berzerk and killed everyone. There was also a receiving station on the planet below -- something to check out once they were done with the station.
To get more, they'd need to access the computer core directly, possibly removing its hard drives (or the equivalent) to be decoded by brute force back aboard ship. The computer core was eight levels underground. However, there was a command and control station on the top floor that might have been useful to examine, so they started moving to do so...
...again, the future-tech powered armor detected robot activity, but this time not on the surface. The data was passed to Spot, who carefully calculated the target... oh, there it was. The fusion shack! No, not going to blow that up from orbit.
As soon as they heard, the surface party rushed to defend the auxiliary generator. Joker was gunned down by a gatling laser, while the others tried to fire at the robot absconding with the fusion generator. Pat managed to blow up its head by zapping it with psionic electricity, while Olestra took out the other one with a lucky hit. Joker was still alive, so they called Cuckoo down for a quick evacuation. Dozens of scuttling robot heads swarmed out towards the shuttle, but the party managed to get Joker, the fusion reactor, and the headless robot with the gatling laser onto the shuttle and lift off before they got hit.
The fusion reactor was damaged, but failed to actually blow up before they noticed it was damaged and put it in a launch tube for repair (since in a tube, they'd be able to eject it quickly if it started to go critical). The robot body was disassembled, but as expected was cobbled together out of spare parts, including a bunch of spare human femurs and other long bones being used as supports.
This, of course, led to a discussion of the Slylandro Probes from Star Control II, and the session ground to a halt, since it was late anyway.
last week