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Tonight was Lazar's friday game, but he decided to end the campaign where we stopped last week (at a beach, waiting for the apocalypse) because he was totally burnt out on GMing. Which is fine -- it was a decent place to end it.

So, instead we spent the night hashing out the technology and rules for character creation for the next campaign, in which Lazar will not be the GM. Instead, he's playing the space ship. An intelligent, psychic, open-source space ship. Open source software, hardware, and crew.

Actually, EVERYONE in this universe is psychic, thanks to the nanites implanted in every single last person. Basically, due to widespread use of nanotech, anyone without nanites would be dead really quickly. What the nanites are useful for varies, though... Lazar's ship is good at micromanipulation of matter (mostly computer hacking).

My character is focused on macromanipulation of matter (blowing shit up). I'm playing a Dread Pirate Space Otter named Bric-a-Brac, who was caught and clockwork-oranged, and is currently on parole.

There's also a possible psychic focus on mental domination or illusions, but I don't know if anyone in the party is going to swing that way.

We didn't actually start playing tonight, though.

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