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After leaving Ed's place, I headed over to Jurann's for more D+D. When I got there, about 10 minutes late, everyone was angry because they'd wanted to start at 5:30 and I hadn't been there, and they hadn't been able to get in touch with me. I swear I've given Jurann my cell number at least five times by now... not that the phone probably would have rung anyway. It's not a very good phone.

As expected, the fight started with a couple goblins running up and... well, and missing me completely. But they formed a wall that prevented any hope of flanking, so I retreated back behind the rest of the party, after a halfhearted stab.

Then the rest of the enemies popped out -- a wolf who started nibbling on the spellsword, and a goblin hexer who put up an annoying field of darkness that made it hard to target the enemies. The wizard basically saved the day by using his daily spell that summoned a flaming sphere -- it made the enemies take damage just for trying to stay in melee with the party, which made up for the party being mired in difficult terrain and having a penalty to hit. I found a place I could run back away from the fight and hide around a corner, popping with Deft Strike to get a sneak attack in, then using my move action to run back behind cover. I only got to use it once, though, before the enemies decided that the narrow corridor was no longer working in their favor, and retreated to a less on fire area. Well, the wolf and hexer retreated -- the grunts were dead by then.

The flaming sphere wasn't as decisive in the open room, but on the other hand there were some flanking opportunities and stuff, so we finished them off eventually.

At this point, we noticed why the spellsword was always getting so beat up -- his AC was only 18! Apparently, Morgan's 24 AC was not typical -- Morgan was a defensive spec that used a one handed weapon etc. Mike's spellsword was offensively specced, with a two-handed sword and leather armor instead of hide. Also, his int kind of sucks, because he went for a high-ish strength to help his basic melee attacks, which he needs for the aegis of assault to be at all useful. Not a useless character, but not a very defendery defender.

Anyway, we decided that instead of investigating the narrow tunnel dug into the back of the hexer's room, we'd go back and check out the double doors -- there was enough expanse of tunnel that we weren't too worried about people hearing us fighting whatever was behind the double doors and surprising us from behind, now.

I had the cleric hide the sunrod, and snuck into the room, like a ninja! There were three goblins and a hobgoblin at the far side of the room, talking about something in their crazy goblin language, and the sounds of snoring from the beds around me. I told the party I'd count how many enemies there were, and started going from bed to bed to count.

*stab* Not one.
*glitch* Not two.
*trip and fumble, waking up all the rest of the enemies* "FOUR! There's at least four of them!"

That was the signal for the party to pull out the sunrod and rush in to help fight. Unfortunately, I was on the far side of the room when I screwed up, and the enemies had the chance to get a little revenge in before the rest of the party could come save me. Also, I hadn't counted correctly, and there were six.

The next little bit of the fight is a bit blurry -- I remember the dragonborn spellsword breathed acid on a bunch of the goblins, killing two of them (weak, fake minions!) and I threw a blinding barrage of daggers, killing another and blinding the archer, and then the leader got really mad at me for some reason (maybe becuase I tried to stab him in the eye with a thrown dagger?) and pounded me into the ground, dazed.

Pretty little trees... floating...

After a few rounds of not being able to save vs daze, the cleric decided to have pity on me and used the power of her god to clear my head. Cursed mammal gods! Useful, though. I got to stab the leader in the back a couple times, and throw a dagger at the archer, but I didn't get to finish off *anyone*. Well, anyone else. Luckily, the spell-throwers can actually do some damage if I decide to take a little nap mid-combat and give them the chance.

Anyway, there was an armory next to the barracks with some magic weapons in it -- the goblins had been too stupid to spend hours sorting through the rusty ruined junk to find the two useful items! Since we had some nice beds (a couple were a bit sticky though), we barricaded the doors and got a good night's rest, taking turns on guard. The sorcerer and spellsword got to take their turns together, since they were comparatively blind and deaf. But nothing tried to come get us in the night, or at least nothing managed to get through our barricades.

The next morning, we discovered to our surprise that they hadn't left an array of deathtraps outside the barricaded doors -- is it only kobolds that do that? -- so we headed over to check the tunnel. Down the tunnel, we found that it rejoined the collapsed corridor a little farther on, and... TWO hobgoblin leaders! They were alert, but I wasn't sure that they saw me, so I threw a dagger at one of them. He moved his shield to block. Apparently, he saw me.

They took their duty seriously, though, and stayed back guarding the door at first, until we started to actually hit them several rounds later. THEN they rushed forwards and pummeled me into the ground, dazed...

These ones were stronger than the one who'd been leading the goblins in the barracks.

...but the cleric kept clearing my head every time that happened (I think it happened three times) and healed me enough that I didn't die from getting pounded on the head repeatedly, and the wizard kept screaming at us to clear the room so that he could use his area attacks, so we squished over to the side to give him room... but then he didn't use them anyway. Go figure. He did use a nice attack that immobilized one of them for a while, which kept him from being able to attack since he couldn't exactly throw his mace.

Eventually, we managed to take out the two nasty, nasty hobgoblins before the spellsword or I were completely dead, and after a short rest, prepared to pass through the ornate doors they'd been guarding, to have a little chat with their master.

last session | next session

So it looks like the plan is to play again next Sunday, starting early this time, and hopefully finish up the delve. Jurann assured us that it isn't just one more room.

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