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Sunday we had a session of the Eberron campaign. Basically, the adventurers explored a bit more of the ziggurat, then decided to leave it alone and move on because too many people were getting bored of random dungeon exploration.

After giving up on the cistern, they went back around to the front of the building and were ambushed by *more* Drow. This time Chit-Chit decided to put up a force screen before leaping into the middle of the enemies, which served him well as he wasn't hit by anything except for the drow mage's touch attacks for the entire fight.

The drow mage used a pretty effective tactic -- after the party's front-line fighters had engaged the enemy, he put up a Blacklight spell which (unlike normal Darkness) had never been updated for 3.5, so it still completely blocked vision. As a bonus, he was able to see through it. This both separated the fighters from any targets fot a while while they stumbled around in the darkness, letting the drow rank and file molest Zeffy and *especially* Efneisien, and let him fling rays at the party with impunity, scorching Efneisien and enfeebling both fighters.

Unfortunately for him, the fighters weren't stupid enough to keep stumbling around for long, and when they ran out of the darkness they ran right into the rear of the main drow force, catching them in a pincer from which none escaped alive. The mage saw things going south and tried to run off, but was trapped on the stairs between a barely-breathing Kaevan (Efneisien took enough damage to switch to berzerker mode) and a leaping Chit-Chit, and finished off in short order.

After stripping the bodies, the party went upstairs and saw some Emerald Claw troops fighting more drow. Oh no! The Emerald Claw was still here? They'd assumed they'd run off on their airship... and man, there were sure a lot of drow left alive. They decided to go try to sneak off to the side rooms to look for treasure, and let the two forces fight it out. The plan was to come back and finish off the survivors... but instead they checked back and the fight was not only over, but the survivors themselves had fled. Along with all the treasure. Caution for the lose!

They went on a little farther, finding empty room after empty room, until *finally* they were ambushed by a zombie Gray Render, who grabbed Chit-Chit in the surprise round, easily resisted all the bug's attempts to get free, then tore him into little tiny bits and ate him... except that the DM was nice and let him survive at -5, since his player wasn't actually present. The render was torn asunder before he could get his claws on anyone else.

Note to self: If you see a gray render, RUN AWAY. Touch attack = ~35 damage per round, until you can win a grapple check against a +21. That's almost as bad as the smoke golems, although the render can only kill one person at a time.

Anyway, the party was getting low on spells and healing (they'd been using wands all day, and their wands were almost used up) so they decided they'd better leave now while they could still survive yet another drow ambush. The drow didn't ambush them a third time, though, and they were able to get back to their boat and head back to Stormreach -- with the Emerald Claw still hanging around the temple, it wasn't safe to go back in. If the Emerald Claw had fled and they all got killed, their mission would still basically be a success... but if they died and the Emerald Claw was still there, they could get the schema and make a whole fleet of insane giant warforged. BAD ENDING.

Also, the temple seemed to hold a lot more danger than treasure. Splitting up the loot back in Stormreach, it came to a meager 5000 or so gold each -- not nearly enough to reach their recommended wealth total by level, for level 7.

last session | next session

People also wanted to cut out early to try out this new zombie board game Tom had been itching to play... it was okay, but kind of... eh. The human players pretty quickly figured out that they could recycle the one-shot flare gun from the hangar infinitely, multiple times per turn even, and since the mission was kill 15 zombies, all they had to do was hang out there and blast any zombie on that 2/3rds of the board, since the flare gun had an insane range.

In general, the game had too few reasons to ever move -- you had to choose between moving and getting more cards, so it was usually best to just sit in whatever building you were in and keep drawing cards, while fighting off any zombies that got close.

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