Seeks Plot
Aug. 22nd, 2007 12:24 pmWhile hanging out near family, I bought some books from the U-district's Barnes and Noble's because, well, I'd been parked in there and forgotten about for hours. Also, I was kind of in need of new books that I actually wanted to read. I had some unread books lying around, but didn't really want to read them.
The first book I read from that grab bag of employee favorites was Tinker, which is sort of like the whatsername Vampire Hunter books except without the vampires and wererats -- instead, you have elves and werecrows. It was pretty cool, seriously, and I'm looking forwards to the sequels. Which aren't out in paperback yet.
The second was Newton's Wake, about gangsters losing control of an interstellar network of wormhole gates. It was also cool, all posthuman and ironic and stuff, until the ending which sort of lost its focus and made no sense. I think, in retrospect, it might have been transcribed from somebody's roleplaying game -- a good campaign, but one that ended abruptly when half the people had to go work in another state or something.
Then, I started reading Seeker, which started out with some archaeologists searching for lost treasure. And continued being about archaeologists doing legwork to try to find lost treasure. I'm now about 3/4ths of the way through the book, and they JUST MIGHT actually know what star system to take a spaceship to to find the mysterious abandoned starship on which they expect to find old knickknacks, like the mysterious plastic souvenier cup that started the whole thing. This also reminds me of roleplaying sessions, but not in a good way.
Seriously, half the book is following up on dead ends.
Boss: "Why don't you go talk to X person, they were the Foo related to this expedition."
Peon/viewpoint character: "Okay. Hi, do you know anything?"
Lead: "Nope, sorry, we erased all those records."
Peon: "Okay, sorry to bother you."
Repeat that about 20 times, and that's the book so far. Except where the last lead actually knew something.
The first book I read from that grab bag of employee favorites was Tinker, which is sort of like the whatsername Vampire Hunter books except without the vampires and wererats -- instead, you have elves and werecrows. It was pretty cool, seriously, and I'm looking forwards to the sequels. Which aren't out in paperback yet.
The second was Newton's Wake, about gangsters losing control of an interstellar network of wormhole gates. It was also cool, all posthuman and ironic and stuff, until the ending which sort of lost its focus and made no sense. I think, in retrospect, it might have been transcribed from somebody's roleplaying game -- a good campaign, but one that ended abruptly when half the people had to go work in another state or something.
Then, I started reading Seeker, which started out with some archaeologists searching for lost treasure. And continued being about archaeologists doing legwork to try to find lost treasure. I'm now about 3/4ths of the way through the book, and they JUST MIGHT actually know what star system to take a spaceship to to find the mysterious abandoned starship on which they expect to find old knickknacks, like the mysterious plastic souvenier cup that started the whole thing. This also reminds me of roleplaying sessions, but not in a good way.
Seriously, half the book is following up on dead ends.
Boss: "Why don't you go talk to X person, they were the Foo related to this expedition."
Peon/viewpoint character: "Okay. Hi, do you know anything?"
Lead: "Nope, sorry, we erased all those records."
Peon: "Okay, sorry to bother you."
Repeat that about 20 times, and that's the book so far. Except where the last lead actually knew something.