Oops, my bad
Jun. 14th, 2007 02:23 pmSorry about that. I wasn't actually *trying* to raise all the undead in the world as zombies, but the spell I was using to animate the pseudo-robotic mechanisms didn't distinguish between nonliving objects -- anything with the right articulation got hit by it.
And, you know, when you expand the area to include some automated sattelites for the long-range test, there's this little ricochet effect off the stupid ionosphere, and... er...
Anyway, I'd shut it down if I could, but this was supposed to be the final test of the animation component with all bells and whistles going, so it's sort of, you know, permanent? Don't worry, though. Once we get the control signals working next milestone, the zombies can be ordered to go and lie back down in their graves.
And, you know, when you expand the area to include some automated sattelites for the long-range test, there's this little ricochet effect off the stupid ionosphere, and... er...
Anyway, I'd shut it down if I could, but this was supposed to be the final test of the animation component with all bells and whistles going, so it's sort of, you know, permanent? Don't worry, though. Once we get the control signals working next milestone, the zombies can be ordered to go and lie back down in their graves.