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[personal profile] terrycloth
Friday night we had a session of Lazar's wheel-of-time themed shadake game. Mostly, it was travelling, with a little bit of cat and mouse with dreamwalking forsaken and darkfriends.

The trip away from Ebou Dar was mostly uneventful, because the roads were totally packed. Packed with Sean-Chan farmers and civilians participating in 'the Return'. The military they'd fought in Ebou Dar was the Sean-chan military, which (they were told) used the one power sort of indirectly, by leashing their channelers and having someone else tell them what to do.

"What's the point of that? I mean, either you're worried about controlling the channelers, or you're worried about controlling the people who control the channelers, and it's even a one-to-one ratio so you gain nothing." But of course there was no convincing people who'd lived that way all their lives.

At any rate, they had two full wagonloads, mostly full of ter'angreal, because the backups they'd made while the ter'angreal were programs turned into physical, fully functional copies back in the real world. So they had four oath rods, four one-power batteries, four antimagic necklaces (kind of useless with channelers in the party), four rings of protection, four sets of keys to a massive sa'angreal rumored to be able to destroy continents, and dozens and dozens of minor angreal, along with a few hundred others that weren't immediately identifiable.

They also realized that this meant that since they'd only made copies of the programs in the cache, all the ter'angreal they'd retreived four copies of were also, in fact, still back in Ebou Dar, waiting for someone else to make another run. Oh, and they'd given a copy of them to that researcher, so... head... exploding...

This stash was reduced slightly when Lucrecia visited them in the middle of the night to steal all the good stuff... and leave behind the gate, which presumably she'd already used. She didn't notice that there were four copies, though, so they still had at least three copies of everything. Well, except that Raem, who they'd met on the road and had insisted on heading immediately back to the black tower with some dire news or other -- oh, right, that one of the forsaken was loose, the dark ones' seals were breaking, it was *way* ahead of schedule because the dragon hadn't even been reborn yet, and on top of that the darkfriends had gotten hold of the Gate of Will which would let them ensure that things would happen in the future, thus dooming the world for certain -- had also taken a copy of the good stuff. So, they had at least two of everything, and four of most stuff still.

"This is crazy. I mean, her coming in and stealing things, that I should have expected, but she brought the gate *back*? She's using us as her personal ter'angreal bank!"

They also had a lot of porn. Fortunately, it'd turned into pornographic paintings and magazines, and not into actual prostitutes. They'd left the interactive porn back in the TRON world.

They also had backup copies of all their physical equipment, since their magical facets had turned into cyberware but their physical things had turned into programs. When they got to Caemlyn, they decided to spend a day or so shopping -- selling off the extra copies of stuff and buying upgraded equipment. The only notable part of this transaction was that somewhere Hariin had picked up a massive, gigantic, huge, priceless emerald, and now had four of them, so he was willing to part with one. This meant they'd have to stay an extra day, because it would take that long for Sophia's contact to get the money-and-items together to pay for it.

Not trusting Sophia's friends, they intended to keep watch that night, even though they were in a nice inn. Unfortunately, Sophia's ferret put an end to that, catapulting them all into tel'aran'rhiod. Where they overheard a conversation in the next room -- Lucrecia was arguing with what had to be her superior, about how the way the weave was 'broken' was going to screw everything up, and that they needed to put fixing it ahead of everything else.

"What the hell? Is she just riding along with us on our cart without us noticing or something? I mean, seriously, she could be doing that and we wouldn't know. She's that good."

Anyway, the conversation broke up but they were still trapped in the dreamworld. Well, not Kanwei, who went to the dreamworld most every night -- he was able to just wake up on demand. Fezzik decided to go vooping around the world after accidentally ending up in the queen's chambers. His third stop was the mazelike angreal thing... where he discovered the crack that was probably responsible for all the weird world-shifting, as it split him into dozens or hundreds of shards, each of whom only had the memory of one particular world. Luckily, they all realizing something was wrong and met back 'home' in Cairhein to recombine.

Fezzik thought it was a neat effect, so he decided to try it again. Unfortunately, the second time Lucrecia was waiting there for him, and tried to shield him. He blocked her attempt with great effort (she was siginifcantly stronger than him, but he was lucky and desperate) and vooped to Caemlyn, where he saw her superior, wearing red robes, replaying their conversation about overhearing the evil duo's conversation. So before she noticed him, he vooped to Ebou Dar, where he discovered that the sean-chan, in fact, had guardians patrolling the dreamworld in their territory. Yikes.

He couldn't tell if anyone was riding the dragons, so he tried to voop up to one to see... and fell a long way, and woke up just before hitting the ground. Yay! He'd discovered how to leave tel'aran'rhiod!

Boo! The enemies were on to them!

They slept somewhere else that night, made the trade the next day, and then headed on towards... well, Tar-Valon. Of course, they didn't dare actually go *into* Tar Valon, because the Aes Sedai considered all ter'angreal to be their property and confiscated them as a matter of course. And a matter of moral imperative. Their plan was to take a boat up sort of near Tar Valon, then go cross country for a few miles to get on the road heading away from it. All this was to avoid the massive whitecloak army blocking the route they'd taken on the way down.

The only ship that would offer passage up the river was a seafolk vessel, which was fine -- but meant there was no set price for passage. "You know, we've got those weather-control bowls, I bet they'd be able to put them to good use. Of course, it's kind of overpaying to offer them useful ter'angreal just for a ride on a boat, so let's just give them one."

It turned out to be a lot more overpaying than they'd intended -- apparently, the bowl was a legendary artifact that the sea folk had been searching for for generations. It was probably a good thing they hadn't offered all four.

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