Took apart the Savra/Teysa deck because it was too confused -- trying to do too much. Put it back as an all-Orzhov deck with green splashed only for the secondary effects of selesnaya and golgari guildmages (which can get the twilight drovers online, but aren't useless if all I have is their white or black effects).
Actually, it isn't very Orzhov. The 'quick' turn-5 kill (not really much accel unfortunately) is teysa on 3, nantuku husk on 4, belfry spirit on 5, attack for 20. With the husk, in case that wasn't clear.
In Civ 4, I finished off the game I was playing (that I'd effectively won a looong time ago) with a space-race victory. Despite a nuclear meltdown in one of the cities building a big expensive piece of it. Argh! Started a new game on the next higher difficulty... this time the random map ended up as the earthlike one. I have no idea where on earth I am from the initial placement, though.
And, in City of Heroes, I was kicked off Protector as the server crashed. I'm pretty sure it was a crash, because when I eventually got back on, about a half hour's progress had been lost. While it was down I went back to Aci, and got a team together... we did a couple missions and were tearing things up with four corruptors and a stalker (the stalker was verrrry nervous about not having any 'tanks', but as long as we were able to keep the enemies clustered we were unstoppable), then two corruptors quit and we failed the next mission.
It wasn't really anyone's *fault*, exactly... the stupid lieutenant NPC we had to protect rushed up the stair aggroing two groups full of stunning nullifiers, and before we could get our shit together from that there was (of course) an ambush with more nullifiers. Normally, we'd regroup around a corner and get things under control, but the NPCs only follow you if all the enemies near them are dead, so we were just screwed.
The stalker was inconsolable -- failing a mission in CoV fails the whole story arc, so you can't ever get missions from that contact again, and this chain led to a badge he wouldn't be able to get! That broke up the team.
Back on Protector, Lini solo'd the coveted fortune teller mission because I got insanely paranoid that anyone I invited to do it with me would (a) kick me off the team, stealing the mission for themselves and their guildmates, or (b) screw up and get the lieutenant NPC you have to protect killed, failing the mission. This paranoia is not justified. Well, maybe (b).
This morning, I did a Frostfire mission with her, and apparently I'd stayed away from the Hollows long enough that it didn't put me instantly to sleep again. It was really amazing how useful the controller was -- when he left halfway through we suddenly started dying a lot more. Still, can't complain about a level and a half in one 45-minute mission.
Actually, it isn't very Orzhov. The 'quick' turn-5 kill (not really much accel unfortunately) is teysa on 3, nantuku husk on 4, belfry spirit on 5, attack for 20. With the husk, in case that wasn't clear.
In Civ 4, I finished off the game I was playing (that I'd effectively won a looong time ago) with a space-race victory. Despite a nuclear meltdown in one of the cities building a big expensive piece of it. Argh! Started a new game on the next higher difficulty... this time the random map ended up as the earthlike one. I have no idea where on earth I am from the initial placement, though.
And, in City of Heroes, I was kicked off Protector as the server crashed. I'm pretty sure it was a crash, because when I eventually got back on, about a half hour's progress had been lost. While it was down I went back to Aci, and got a team together... we did a couple missions and were tearing things up with four corruptors and a stalker (the stalker was verrrry nervous about not having any 'tanks', but as long as we were able to keep the enemies clustered we were unstoppable), then two corruptors quit and we failed the next mission.
It wasn't really anyone's *fault*, exactly... the stupid lieutenant NPC we had to protect rushed up the stair aggroing two groups full of stunning nullifiers, and before we could get our shit together from that there was (of course) an ambush with more nullifiers. Normally, we'd regroup around a corner and get things under control, but the NPCs only follow you if all the enemies near them are dead, so we were just screwed.
The stalker was inconsolable -- failing a mission in CoV fails the whole story arc, so you can't ever get missions from that contact again, and this chain led to a badge he wouldn't be able to get! That broke up the team.
Back on Protector, Lini solo'd the coveted fortune teller mission because I got insanely paranoid that anyone I invited to do it with me would (a) kick me off the team, stealing the mission for themselves and their guildmates, or (b) screw up and get the lieutenant NPC you have to protect killed, failing the mission. This paranoia is not justified. Well, maybe (b).
This morning, I did a Frostfire mission with her, and apparently I'd stayed away from the Hollows long enough that it didn't put me instantly to sleep again. It was really amazing how useful the controller was -- when he left halfway through we suddenly started dying a lot more. Still, can't complain about a level and a half in one 45-minute mission.