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We still haven't started playing again on Mondays, but we at least finished watching Ultraviolet (which was okay... not good enough to be worth the amount Jen was excited about showing it to us, but not bad) and making characters -- ordinary humans in the New World of Darkness rules.

"You need to make characters that have an excuse to be places they shouldn't seeing things, preferably late at night," was the guideline. The examples she gave were cops, night-watchmen, pizza delivery boys... we decided to play an ex-cop mafia hitman-wannabe, a drug-dealing nightclub owner, and a tow truck driver who sidelines doing 'repo' work for some friends who lend money to a lot of people with bad credit. Friends who hang out at a certain mafia-affiliated nightclub.

She was a bit distressed to find out that all of us have one dot in intelligence except for Ed's drug-dealer, who has two...

"You know, my games tend to be pretty heavy on investigation."
"Well, I've got two dots in investigation."

*Sigh.* Well, at least we're not *monsters*. I get the feeling Ed and Jeff really wanted to play Vampire, though.

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