Overland Travel
Oct. 24th, 2005 10:27 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
We had a session of Tom's D+D game. This time, Josh was missing, having forgotten to get any sleep that morning (he worked nights). He also forgot to get Tom the dungeon we were supposed to travel to, so we did overland encounters instead.
After a little more shopping -- one of their paintings sold for 65000gp -- the party was ready to head for the mountains depicted in the painting they were keeping. Zanzibar offered to teleport them there with 'his' staff of travel, but they were a bit leery about teleporting based on a painting, magical or not, and besides, it was only a few days travel. Since they weren't in a hurry, they might as well save charges.
This proved to be a false economy, as several bandit-like ambushes happened which forced Zanzibar to use up charges for dimension doors to avoid imminent demise.
The first ambush was in the forest -- more than a dozen archers let loose on the party, focusing on Samuel and Zanzibar. When the Ogre Mage followed up with a fireball, Samuel was still standing (well, riding) but Zanzibar was out. Rhiannon was able to heal him, though, and he dimension-doored away in an attempt to avoid any further fireballs.
The rest of party ignored the archers, and focused their attacks on the ogre mage and his barbarian lieutenant. The barbarian managed to drop Morgan, but was chased away [note: not really; Tom didn't want to kill Morgan while his player was absent] before he could coup-de-grace him, and Rhiannon was able to bring him back up, too [which I thought was being a poor sport, but Morgan turned out to be useless for the rest of the fight, so it didn't really matter].
The Ogre Mage kept turning invisible, which meant the only person who could see him was Zanzibar. This proved problematic, as Zanzibar thus became the sole focus of the mage's attacks -- and was soon balefully polymorphed into a turtle. Fortunately, losing your supernatural abilities does not cancel spells already in progress, so he was a flying turtle... and his turtle instincts (and the ogre's ludicrously bad roll for spot) let him hide from the mage (who wanted him as a pet) until the party could rescue him.
So the enemies pretty much all got away, but no one in the party died permanently.
The second ambush, they at least saw coming. They were already in the mountains when three wyvern-riding orcish barbarians swooped down to do flyby attacks. Fortunately for the party, they started with flybys instead of charges, not realizing that most of the party's attacks worked at range. The flybys did minimal damage to everyone except Zanzibar, who was snatched off Samuel's replacement horse and carried up into the air... making him use another dimension door to escape.
The party was able to take out one of the riders before they could circle around for another pass, and while their second attack *was* a powerful charge, and badly wounded Rhiannon and Raiina, they were finished off before they could follow up with anything.
last session | next session
So, yeah, just combat this time, because Tom didn't have anything prepared.
After a little more shopping -- one of their paintings sold for 65000gp -- the party was ready to head for the mountains depicted in the painting they were keeping. Zanzibar offered to teleport them there with 'his' staff of travel, but they were a bit leery about teleporting based on a painting, magical or not, and besides, it was only a few days travel. Since they weren't in a hurry, they might as well save charges.
This proved to be a false economy, as several bandit-like ambushes happened which forced Zanzibar to use up charges for dimension doors to avoid imminent demise.
The first ambush was in the forest -- more than a dozen archers let loose on the party, focusing on Samuel and Zanzibar. When the Ogre Mage followed up with a fireball, Samuel was still standing (well, riding) but Zanzibar was out. Rhiannon was able to heal him, though, and he dimension-doored away in an attempt to avoid any further fireballs.
The rest of party ignored the archers, and focused their attacks on the ogre mage and his barbarian lieutenant. The barbarian managed to drop Morgan, but was chased away [note: not really; Tom didn't want to kill Morgan while his player was absent] before he could coup-de-grace him, and Rhiannon was able to bring him back up, too [which I thought was being a poor sport, but Morgan turned out to be useless for the rest of the fight, so it didn't really matter].
The Ogre Mage kept turning invisible, which meant the only person who could see him was Zanzibar. This proved problematic, as Zanzibar thus became the sole focus of the mage's attacks -- and was soon balefully polymorphed into a turtle. Fortunately, losing your supernatural abilities does not cancel spells already in progress, so he was a flying turtle... and his turtle instincts (and the ogre's ludicrously bad roll for spot) let him hide from the mage (who wanted him as a pet) until the party could rescue him.
So the enemies pretty much all got away, but no one in the party died permanently.
The second ambush, they at least saw coming. They were already in the mountains when three wyvern-riding orcish barbarians swooped down to do flyby attacks. Fortunately for the party, they started with flybys instead of charges, not realizing that most of the party's attacks worked at range. The flybys did minimal damage to everyone except Zanzibar, who was snatched off Samuel's replacement horse and carried up into the air... making him use another dimension door to escape.
The party was able to take out one of the riders before they could circle around for another pass, and while their second attack *was* a powerful charge, and badly wounded Rhiannon and Raiina, they were finished off before they could follow up with anything.
last session | next session
So, yeah, just combat this time, because Tom didn't have anything prepared.