Time, time, time...
Aug. 19th, 2005 01:08 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Well, I EQ2d for a bit last night. I discovered that at some point my guild status had been reset to zero, and while trying to figure out why, I found that I'd been made a patron. O.o
So, after killing some crabs, I decided to work on some writs, simultaneously with AQ5 since they both involved hunting dragoon patrolmen.
The bast place for patrolmen is N'Mar's Ascent, which has a lot of them. The worst place to hunt in general is N'Mar's Ascent, though, since people have to go up and down it all the time and most of them don't want to stop and fight the skeletons. Training in EQ2 isn't as bad as it was in EQ1, at least, so this is 'annoying' instead of 'deadly'.
At any rate, I got patrolmen, then went and did rumbleroot saplings and mist grinnins (as each had both a writ and a separate quest for 'em), and then... discovered that the last writ was for shadowed men, and shadowed men come in groups and are all healers. The fight did not go well, and I had to evac. But I was about ready to head back to the city anyway, since my inventory was full after two nights of questing.
(to complete AQ5 I now need 8 beavers -- simple to get -- and 1 'gulthex elite guard', which I've never seen)
None of the new writs I got to replace the completed ones look easy... one's for adult treants of a type I've never seen (so they *might* be easy), one's for a specific type of advanced mist grinnin (which were barely doable by my fury == probably impossible for Chitter, even if Chitter's the same level now), and one was for... more crabs. From the edgewater drains. I'm guessing from the lowest level, since that's the part I haven't been to yet and I've yet to see crabs in edgewater.
It looks like the guild did make level 10, though. Whatever that means.
After selling and turning in quests and such (I'd also completed Targok pt I earlier, and the first step of granville's restaurant, and a couple others) I decided to craft up to 26... man it was a grind. I've already gotten all the potions at this tier, which means the only things I can craft for pristine XP are combat arts. I'm unlikely to run out of combat arts to craft, but doing a dozen inks in a sitting really drags.
It turns out all the arts that weren't selling were paladin and monk arts (they're being sold on the freeport broker, and there are no paladins or monks in freeport) so I priced them really low just to move inventory (qeynosians can look on their 'fence' and see them), and if they still don't sell I'll just vendor 'em for 5s each. The main point of 'em was to get tradeskill xp anyway, even if the ones I *have* been able to sell have been my primary source of income.
For variety, I made a bunch of poisons and mailed them out to poison-using guildmates in the 20s. I could probably sell them for something, but I don't have the vendor space even with two 20-slot boxes.
I quit EQ2 earlyish, though, around 11, and decided to go onling and MUCK and stuff. But instead, I just watched some TV. Tripping the Rift is really funny; 'A Wind Called Amnesia' was really boring, and once started the cable box went defective until I'd watched (or at least fast-forwarded) all the way through. Probably a bug.
I went to bed earlier than normal, and woke up more tired than normal. Figures.
So, after killing some crabs, I decided to work on some writs, simultaneously with AQ5 since they both involved hunting dragoon patrolmen.
The bast place for patrolmen is N'Mar's Ascent, which has a lot of them. The worst place to hunt in general is N'Mar's Ascent, though, since people have to go up and down it all the time and most of them don't want to stop and fight the skeletons. Training in EQ2 isn't as bad as it was in EQ1, at least, so this is 'annoying' instead of 'deadly'.
At any rate, I got patrolmen, then went and did rumbleroot saplings and mist grinnins (as each had both a writ and a separate quest for 'em), and then... discovered that the last writ was for shadowed men, and shadowed men come in groups and are all healers. The fight did not go well, and I had to evac. But I was about ready to head back to the city anyway, since my inventory was full after two nights of questing.
(to complete AQ5 I now need 8 beavers -- simple to get -- and 1 'gulthex elite guard', which I've never seen)
None of the new writs I got to replace the completed ones look easy... one's for adult treants of a type I've never seen (so they *might* be easy), one's for a specific type of advanced mist grinnin (which were barely doable by my fury == probably impossible for Chitter, even if Chitter's the same level now), and one was for... more crabs. From the edgewater drains. I'm guessing from the lowest level, since that's the part I haven't been to yet and I've yet to see crabs in edgewater.
It looks like the guild did make level 10, though. Whatever that means.
After selling and turning in quests and such (I'd also completed Targok pt I earlier, and the first step of granville's restaurant, and a couple others) I decided to craft up to 26... man it was a grind. I've already gotten all the potions at this tier, which means the only things I can craft for pristine XP are combat arts. I'm unlikely to run out of combat arts to craft, but doing a dozen inks in a sitting really drags.
It turns out all the arts that weren't selling were paladin and monk arts (they're being sold on the freeport broker, and there are no paladins or monks in freeport) so I priced them really low just to move inventory (qeynosians can look on their 'fence' and see them), and if they still don't sell I'll just vendor 'em for 5s each. The main point of 'em was to get tradeskill xp anyway, even if the ones I *have* been able to sell have been my primary source of income.
For variety, I made a bunch of poisons and mailed them out to poison-using guildmates in the 20s. I could probably sell them for something, but I don't have the vendor space even with two 20-slot boxes.
I quit EQ2 earlyish, though, around 11, and decided to go onling and MUCK and stuff. But instead, I just watched some TV. Tripping the Rift is really funny; 'A Wind Called Amnesia' was really boring, and once started the cable box went defective until I'd watched (or at least fast-forwarded) all the way through. Probably a bug.
I went to bed earlier than normal, and woke up more tired than normal. Figures.