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Had a session of Tom's game. Tom didn't have anything prepared, but some extra people were around and (except for the one who was playing Raiina) while we were travelling they designed an encounter, which Eric had us ignore completely.

Once again, having failed to rescue Raiina's brother, the party prepared to set out for Suzail. Before they could leave town, the creepy necromancer type that they'd seen in the inn in the town overrun by undead (the first one) came in and set a severed head on Rhiannon's table. "He tried to hire me to kill you. Any idea why he'd offer this much?"

Rhiannon cheerfully explained the anti-necromancer mace and that he'd called it the key, and everything. The creepy assassin asked if he could have the key, and she said no, so he left peacefully. O.o

Then, they discovered that they'd need a permit to travel the road to Suzail. Apparently, Cormyr was the most regulated-to-death country on the face of Faerun, and they'd only avoided most of that up 'till now because they'd stayed on the outskirts and only travelled side roads. The guards offered to give them a permit... if they'd escort a prisoner to Suzail for them -- prepackaged in an escape proof cage and everything. "Just don't let him out, or he'll kill all of you." "Are we talking 6 seconds kill all of us, or more like... 24 seconds?" "24 seconds. He's not a mage."

The guard also offered to pay them 15000 gold for the job, so they took it eagerly. They were a bit leery of travelling the road openly, since they did have enemies and they weren't *certain* that all of them were dead, but the side roads were *way* out of the way and they didn't have much choice, unless they wanted to take two to three times as long to get there. As it was, it'd take them a week.

So, after buying a week's worth of sleeping potion to slip into the prisoner's food (which completely failed to work, by the way) they set out.

They passed the burning remains of a caravan, which by the tracks had been attacked by werewolves or possibly gnolls, but ignored it instead of trying to track down the assailants, and continued on.

They passed through a town that was complaining about the recent humanoid attacks, but ignored it and continued on.

The next town had a mysterious murderer killing people every few nights, but although they were forced to fight a snake that attacked them in the middle of the night, they ignored the probability that the snake wasn't the *only* murderer, and continued on.

The next place they decided to camp was inhabited by tangle trees [using roper stats], and since running away would take too much coordination, they killed the trees and looted a bunch of gems and magic they'd eaten, including a stone head that they thought perhaps worked as an alarm system, which they used to supplement their watch schedules.

Finally, the last day before Cormyr, they ran across a mysterious carnival, but ignored it and camped a few miles down the road. A strange batwinged creature flew overhead several times, but they ignored it too.

In Cormyr, they were forced to answer a series of questions about their intentions and possessions. Samuel mouthed off a little (mentioning that he was in town to 'sell stuff I looted on the way') but the more detailed explanation satisfied them. He was warned to register as a sorcerer before 24 hours had passed. Since the court recorder who could do that was right next to the prison where they delivered the prisoner, the party was able to cajole him into registering instead of waiting outside the city. Zanzibar also registered -- they let him even though they were sure he didn't have magic powers. "I learned how to use wands, which might look like spellcasting to the guards. I'd rather not take chances." was his explanation.

Then, they found an inn, recommended by the guard escort they'd had with them (who might have come in handy more if they'd actually tried to fight anything). Zanzibar insisted they get the expensive rooms, which came with personal attendants to bathe them and such. In the morning, they'd do what they'd come here for with such single-minded purpose -- sell the stuff they'd looted! And maybe register as an official adventuring company so that there'd be less questions asked about looting things.

last session | next session

I'm going to miss the next session. I gave Josh my character sheet... he'll probably get me killed though. Zanzibar's awfully fragile.

Afterwards, I went over to Tom's place -- he wanted to show us 'Arkham Horror', but his wife didn't give us the time to play it or anything. It looks insanely complicated -- like you'd need a SAN check just to comprehend the rules. I want to play it now. }:)

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