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Well, the EQ2 combat changes went to test, and they don't look as utterly nerf-centric as the CoH changes, but... wow, Chitter is going to suck.
Troubadours are being changed into pure mage/priest buff-bots, basically. So, since they're scouts, most of their powers won't work on themselves. Even their melee proc buff line is being changed to add a proc to spells instead... and it doesn't work on scout spells. Maybe they'll fix that?
OTOH, bards of all sorts have way more buffs than concentration, so I'll have *something* to cast. But I still think I should have gone Dirge, since they're getting the fighter/scout buff lines.
As for furies, it looks like they heard me complaining about having to recast eighteen spells every fifteen minutes, and fixed the problem on test by making all the single-target proc spells take concentration. Making them worthless. But they did give furies ludicrously powerful direct damage spells, and people testing say that overall they're happy with it.
Troubadours are being changed into pure mage/priest buff-bots, basically. So, since they're scouts, most of their powers won't work on themselves. Even their melee proc buff line is being changed to add a proc to spells instead... and it doesn't work on scout spells. Maybe they'll fix that?
OTOH, bards of all sorts have way more buffs than concentration, so I'll have *something* to cast. But I still think I should have gone Dirge, since they're getting the fighter/scout buff lines.
As for furies, it looks like they heard me complaining about having to recast eighteen spells every fifteen minutes, and fixed the problem on test by making all the single-target proc spells take concentration. Making them worthless. But they did give furies ludicrously powerful direct damage spells, and people testing say that overall they're happy with it.