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I didn't play EQ2 yesterday -- after the D+D game we went over to Tom's house (which, he hopes, won't be his house for long, although so far he's only gotten one extreme lowball offer for it -- low enough that he'd still have to declare bankruptcy because it fell THAT SHORT of paying off his remaining mortgage) and player Power Grid. I lost badly, because I was ahead during the second to last turn and thus had to buy resources last on the last turn, and everyone screwed me out of oil.
But I did play a bunch of EQ2 Saturday. Chitter got up to 20 troubadour and 20 alchemist. I picked Troubadour over Dirge because the sample debuff song you get as a bard was really stupid and useless. Of course, the level 20 Troub power was utter crap -- oooh, 100 mitigation against arcane, divine, and mental! Now the party will take 5% less damage from enemy priests' smite spells!
The extra-special level 20 spell I picked is pretty crappy too -- it said it would give the party extra hit points, so I was imagining something like Verdure which gives everyone an extra 100 or so. Instead, it gives everyone an extra 20 power. Which isn't *worthless*, but is like half a spell -- one of the other special trainings would probably have been better.
Got to 20 doing Fallen Gate, several different groups in FG actually. The most effective was the one Nibbles was leading, of course, all DPS. One by one, we lost people, until it was down to three of us... which was plenty to handle the single ^^ enemies, but not the groups of four no-arrow heroics. Pretty surprising either way, though.
Of course, lest you think bards are powerful, after the warlock and I left to go sleep (I wanted to craft a few things before going to bed) Nibbles continued to solo the same enemies. 9.9 Necromancers!
The roleplaying incident of the night was when the only non-ratonga member of the team was acting really... unresponsive. He kept standing around, or putting himself on autofollow, or whatever, and it was really annoying because we were doing things like zoning out to try to reset stuck-in-combat-mode and he somehow got made the group leader. Anyway, it looks like he was actually lagging, because he went linkdead at one point, and we were all like 'Thank god he's gone!'
Then he *came back*. So we squealed in terror, ran around a corner, and all went into stealth. }:) Then were like 'shhh, don't make any noise or he'll *hear* us!' and crept around avoiding him until he wandered off.
Crafting, I got to 20 doing a workshop task, making the level 19 spells I needed at APP IV, and imbuing some rings. I had three doses of glowing extract, and no prospect of ever getting coral (since it's highly in demand for adept IIIs -- 30g was the cheapest price on the broker), so I figured I'd use one of them to imbue a turquoise ring, since with the imbuing bonus it was likely to be more useful than one of my decent-but-not-stellar rings.
But it turned out to be better than that -- the imbued ability is a clicky power, so you put on the imbued ring, activate it, then put on your real ring and go to town for 24 minutes until it runs out. I briefly considered making stamina and int rings so that I could have *three* clicky buffs, but decided to just make int and wis versions to sell on the broker. Haven't been back to see if anyone was actually willing to pay 3g for them, though. If they are, I'll have to mass-produce them, since you can get glowy material for 20-30s usually.
But I did play a bunch of EQ2 Saturday. Chitter got up to 20 troubadour and 20 alchemist. I picked Troubadour over Dirge because the sample debuff song you get as a bard was really stupid and useless. Of course, the level 20 Troub power was utter crap -- oooh, 100 mitigation against arcane, divine, and mental! Now the party will take 5% less damage from enemy priests' smite spells!
The extra-special level 20 spell I picked is pretty crappy too -- it said it would give the party extra hit points, so I was imagining something like Verdure which gives everyone an extra 100 or so. Instead, it gives everyone an extra 20 power. Which isn't *worthless*, but is like half a spell -- one of the other special trainings would probably have been better.
Got to 20 doing Fallen Gate, several different groups in FG actually. The most effective was the one Nibbles was leading, of course, all DPS. One by one, we lost people, until it was down to three of us... which was plenty to handle the single ^^ enemies, but not the groups of four no-arrow heroics. Pretty surprising either way, though.
Of course, lest you think bards are powerful, after the warlock and I left to go sleep (I wanted to craft a few things before going to bed) Nibbles continued to solo the same enemies. 9.9 Necromancers!
The roleplaying incident of the night was when the only non-ratonga member of the team was acting really... unresponsive. He kept standing around, or putting himself on autofollow, or whatever, and it was really annoying because we were doing things like zoning out to try to reset stuck-in-combat-mode and he somehow got made the group leader. Anyway, it looks like he was actually lagging, because he went linkdead at one point, and we were all like 'Thank god he's gone!'
Then he *came back*. So we squealed in terror, ran around a corner, and all went into stealth. }:) Then were like 'shhh, don't make any noise or he'll *hear* us!' and crept around avoiding him until he wandered off.
Crafting, I got to 20 doing a workshop task, making the level 19 spells I needed at APP IV, and imbuing some rings. I had three doses of glowing extract, and no prospect of ever getting coral (since it's highly in demand for adept IIIs -- 30g was the cheapest price on the broker), so I figured I'd use one of them to imbue a turquoise ring, since with the imbuing bonus it was likely to be more useful than one of my decent-but-not-stellar rings.
But it turned out to be better than that -- the imbued ability is a clicky power, so you put on the imbued ring, activate it, then put on your real ring and go to town for 24 minutes until it runs out. I briefly considered making stamina and int rings so that I could have *three* clicky buffs, but decided to just make int and wis versions to sell on the broker. Haven't been back to see if anyone was actually willing to pay 3g for them, though. If they are, I'll have to mass-produce them, since you can get glowy material for 20-30s usually.