Saviors

Jun. 7th, 2005 01:12 pm
terrycloth: (rhea)
[personal profile] terrycloth
In between work, MMORPGs, and Pen and Paper roleplaying (pencils are too messy), I've been occasionally playing around with the Saviors of Kamigawa cards. Turns out there's a few cards to put in each of my existing decks, so I'm doing that first; none of the precons turned out to be terribly exciting as far as improving them into a real deck is concerned. I mean, they do some neat stuff, but two of them are 'yet another spiritcraft deck' as far as I'm concerned.

So, let's see... I added the red sorcery that removes a random section of your library from the game in return for tokens to the deck with the blasting stations. The deck is easily capable of pulling out every last land in the deck with all its reaches and rampants and elders, which makes it the equivalent of a Myr Incubator... I'm not sure if it's a good choice, though, since if you use it *before* pulling out all the land there's a decent chance of getting 0-2 creatures, and if you use it without a blasting station in play you might be committing suicide.

I added the regenerating rat samurais to the rat deck instead of the nezumi gravediggers. The 'diggers were theoretically powerful, but always ended up dying uselessly. Even if I flipped them, they were too easy to kill. The replacements have bushido and regeneration, and the regen comes in handy an awful lot.

I replaced the 1-drop mana-filter snakes with the new 1-drop 'tap to put a land into play' snakes. Wow, when they work they really work. Second turn kodama's reach, six mana available to use on turn three. Ouch.

Hmm... I took out the waxmane baku (which never lived long enough to be useful) for elder pine of jukai in the lifespinner deck. The pines have soulshift, and do a ridiculously good job of pulling land in a spiritcraft deck. I also added 'spiritual visit' as another arcane spell to fetch back with hana kami and to splice onto things, but I haven't yet drawn one in any of the test games. Overall, the lifespinner deck is still very inconsistent, though -- it's too reliant on pulling the 'spinner to kill its zuberas and such. When it works it's utterly unfair, but more often than not it just sort of fizzles out slowly.

I found absolutely nothing in all my saviors cards that was worth adding to the blue ninja deck. No new ninjas, no good cheap comes into play creatures (there are possibly-decent expensive self-bouncing comes into play creatures, but that's not the same thing), no equipment for small creatures. Chariot of the Soratami might be worth trying out, I guess.

And... the red/white sacrifice-my-spirits deck got the red Kirin (although he doesn't have much synergy except that it's a spirit deck) and 'captured flame', which is a red enchantment that lets you make any creature on the board firebreathing. Good with Intrepid Hero. }:)

It'll be a while until I can actually play with these decks in person -- next weekend my family's in town, and the weekend after that is Tom's game, so it'll be like the 26th before the next gathering I'll attend. Sheesh. Could play them online with magic workstation, of course, but other online games consume my soul whenever I sit down to a computer at home.

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