Synapse's Tedious Task Force
May. 6th, 2005 01:27 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Let's run down the list: So far in Issue 4, I've solo'd on Striga Isle, done FrostFire, and now done Synapse's Task Force. None of which are new in issue 4, although FrostFire had an additional boss I hadn't seen before halfway through, who did powerful area-effect attacks and nearly wiped the party. Some kind of evil Kheldian.
Anyway, after the FF mission 'Lord Bern' asked if anyone was up for Synapse's TF. "Will it take less than five hours?" I asked. "Of course!" someone else volunteered, "It's nothing like Posi's."
And actually, yeah, it was a lot shorter than Posi's, if you measure it by number and length of missions. But when the idiot team leader keeps himself set 'Tenacious' when starting the task force, so that you start out fighting level 20 enemies in a level 16-17 group, and the only controller drops out in the middle of mission two out of seven, it takes a while.
That we quit ten minutes in and spent fifty minutes reforming the TF to add a healer didn't help either. Actually, that was what wasted at least half the time -- the team leader not getting his damn ass back to Synapse to get the next #$%^& mission. There's a trainer right next to him! You don't need to run over to Valkyrie to train, even if most of the mission is in Steel!
The healer was fairly decent, but what actually made us live wasn't spammed heal-others (although that made us not have to run away a couple times when we should have... I think half the time we ended up dying anyway) but switching to a 'pull stuff' model instead of the 'charge in' model. Note that the pull-stuff model is really, really slow.
Once we'd levelled up a couple times we were able to switch back to 'charge in' without dying -- the last three missions took less time than the first mission had.
Overall, I was up till 4:30am, and we didn't even get to fight Babbage. }:/ Just the silly little clockwork king in his extremely creepy clockwork lair...
Then the healer brought in a higher level alt who gave us each a million influence for sticking with it.
Oh, back to the controller -- illusion/ff. Only ff attacks: personal ff, force bolt. Typical illusion methodology: deceive deceive deceive! No other attack matters! Blaster pulled an enemy, who's running towards us, and just got close enough that the scrapper and tank can charge him without pulling the rest? Deceive it! It'll run back and help the meleer's fight the entire group!
Between missions 1 and 2, they finally got Phantom Army, and managed to kill us with it by casting it into the middle of the room where each decoy aggro'd a separate group... we were fine until it dropped 40 seconds later, and three dozen clockwork charged in and instakilled the controller, then split up to get the rest of us. }:P
Still 'Slinker' (the rerolled claws/SR) made more than three levels out of the deal -- from middle-of-16 to almost-20. If, somehow, you don't die, fighting reds and purples is the fastest XP in the game, even considering how much longer it takes to take them down.
And yes, I'm still tired. v.v And sick of clockwork forever kthx.
Anyway, after the FF mission 'Lord Bern' asked if anyone was up for Synapse's TF. "Will it take less than five hours?" I asked. "Of course!" someone else volunteered, "It's nothing like Posi's."
And actually, yeah, it was a lot shorter than Posi's, if you measure it by number and length of missions. But when the idiot team leader keeps himself set 'Tenacious' when starting the task force, so that you start out fighting level 20 enemies in a level 16-17 group, and the only controller drops out in the middle of mission two out of seven, it takes a while.
That we quit ten minutes in and spent fifty minutes reforming the TF to add a healer didn't help either. Actually, that was what wasted at least half the time -- the team leader not getting his damn ass back to Synapse to get the next #$%^& mission. There's a trainer right next to him! You don't need to run over to Valkyrie to train, even if most of the mission is in Steel!
The healer was fairly decent, but what actually made us live wasn't spammed heal-others (although that made us not have to run away a couple times when we should have... I think half the time we ended up dying anyway) but switching to a 'pull stuff' model instead of the 'charge in' model. Note that the pull-stuff model is really, really slow.
Once we'd levelled up a couple times we were able to switch back to 'charge in' without dying -- the last three missions took less time than the first mission had.
Overall, I was up till 4:30am, and we didn't even get to fight Babbage. }:/ Just the silly little clockwork king in his extremely creepy clockwork lair...
Then the healer brought in a higher level alt who gave us each a million influence for sticking with it.
Oh, back to the controller -- illusion/ff. Only ff attacks: personal ff, force bolt. Typical illusion methodology: deceive deceive deceive! No other attack matters! Blaster pulled an enemy, who's running towards us, and just got close enough that the scrapper and tank can charge him without pulling the rest? Deceive it! It'll run back and help the meleer's fight the entire group!
Between missions 1 and 2, they finally got Phantom Army, and managed to kill us with it by casting it into the middle of the room where each decoy aggro'd a separate group... we were fine until it dropped 40 seconds later, and three dozen clockwork charged in and instakilled the controller, then split up to get the rest of us. }:P
Still 'Slinker' (the rerolled claws/SR) made more than three levels out of the deal -- from middle-of-16 to almost-20. If, somehow, you don't die, fighting reds and purples is the fastest XP in the game, even considering how much longer it takes to take them down.
And yes, I'm still tired. v.v And sick of clockwork forever kthx.