Remembering how much I enjoyed the pokemon card game gameboy version, I bought the Yugioh RPG thingie out for the GBA. And it's pretty fun, although the games are generally pretty boring once you stabilize -- you establish superiority by getting one powerful monster out, and the computer basically folds up and dies, from what I've seen so far.
Unfortunately, it looks like the GBA version bears little relation to the actual Yugioh game. It changes the yugioh rules by:
(1) Having a chart of elemental strengths and weaknesses that make 'just get the most powerful monster you can' not always work.
(2) Rating each monster with a cost, and limiting the total cost of your deck, so that there's a reason to sometimes use monsters with less than four stars.
(3) Letting you set and immediately flip-summon an effect monster. This makes many effect monsters less suicidal to use, and some ridiculously powerful.
(4) If an effect monster is attacked, it's flipped face up but its effect doesn't go off. This makes many effect monsters useless (because they work best if set off by an attack).
(5) You don't need the ritual monster in your hand, or even in your deck, or even in your COLLECTION, to use a ritual.
(6) Equipment cards alter a card's power, then disappear, instead of remaining to take up space in your spell/trap slots.
(7) Traps are activated automatically; you can't choose not to activate them.
The computer's decks also seem to be way overloaded with 1-4 star monsters, with few traps or tribute-summoned critters. This leads to the problem I was talking about, where once you get past their initial rush they roll over and die. It's like going up against twenty magic decks of all different colors that have nothing but creatures with casting cost 3 or less. And no abilities; I haven't seen an enemy use an effect-monster yet.
All told, I'm not sure if playing the GBA version is of any use whatsoever as far as learning the actual card game. Which I don't play anyway. But was hoping to get a feel for by playing this GBA thing.
Unfortunately, it looks like the GBA version bears little relation to the actual Yugioh game. It changes the yugioh rules by:
(1) Having a chart of elemental strengths and weaknesses that make 'just get the most powerful monster you can' not always work.
(2) Rating each monster with a cost, and limiting the total cost of your deck, so that there's a reason to sometimes use monsters with less than four stars.
(3) Letting you set and immediately flip-summon an effect monster. This makes many effect monsters less suicidal to use, and some ridiculously powerful.
(4) If an effect monster is attacked, it's flipped face up but its effect doesn't go off. This makes many effect monsters useless (because they work best if set off by an attack).
(5) You don't need the ritual monster in your hand, or even in your deck, or even in your COLLECTION, to use a ritual.
(6) Equipment cards alter a card's power, then disappear, instead of remaining to take up space in your spell/trap slots.
(7) Traps are activated automatically; you can't choose not to activate them.
The computer's decks also seem to be way overloaded with 1-4 star monsters, with few traps or tribute-summoned critters. This leads to the problem I was talking about, where once you get past their initial rush they roll over and die. It's like going up against twenty magic decks of all different colors that have nothing but creatures with casting cost 3 or less. And no abilities; I haven't seen an enemy use an effect-monster yet.
All told, I'm not sure if playing the GBA version is of any use whatsoever as far as learning the actual card game. Which I don't play anyway. But was hoping to get a feel for by playing this GBA thing.