Mar. 2nd, 2009

terrycloth: (d20)
Sunday, we played a little 4e d+d. Eric keeps having enemies run away to warn additional encounters. It's really fucking annoying, because all the tactics that you'd have to stop this in 3.5 (including 'killing enemies when they try to run' and 'being able to fight a second battle before 5 minutes pass') don't exist anymore.

I really don't think Eric 'gets' 4e.

game summary )

We literally did nothing but fight continuously. Then we quit early because 'the next fight is a really big one', and the rest of the gaming group started playing board games, but I'm really bored of board games so I just headed home.

Bleargh.

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