Nov. 19th, 2006

terrycloth: (d20)
Friday night we had a session of Lazar's wheel of time themed shadake game. We switched back to the old damage system, with a 'fatigue' add on to make it easier to dodge the attacks you really, really need to dodge. This is the new attempt to prevent one-shots, instead of the last one that nerfed high-level damage to the point where it really wasn't even worth trying.

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