More Accursed Coal Mine Antics
Sep. 4th, 2004 05:38 pmLast night we finished off the coal mine adventure in fine GURPS style, with most of the party being at highly negative hit points. Except for Don, who was unhurt. I managed to piss off a god, and destroy a place of power. In relatively unrelated events. Go me.
( game summary )
I feel sort of cheesy playing this character -- he has something like 40 points of disadvantages that rely on random occurance rolls or GM manipulation to have any effect. Most of which I was told by the GM to take, so I don't feel *guilty*, but it'd be nice if he'd remember to actually ever roll for them sometimes.
At any rate, today I went to get comics and found GURPS 4th edition had come out. They fixed a lot of stuff, and made it more consitent... it looks like it has a *shot* at not being the cheesefest that 3rd edition GURPS is. For instance, IQ and DEX cost double ST and HT, because they're way more important -- that was a house rule a different GURPS group I was in a while back applied. Of course, if you buy up your IQ for skills and then buy it back down for perception and will, it costs the same as ST or HT, so... well, I'd have to try it, I guess. We probably won't for this game, since we're using a lot of expansion books that were designed for use with 3rd ed, and our characters wouldn't be anywhere near the same point value.
( game summary )
I feel sort of cheesy playing this character -- he has something like 40 points of disadvantages that rely on random occurance rolls or GM manipulation to have any effect. Most of which I was told by the GM to take, so I don't feel *guilty*, but it'd be nice if he'd remember to actually ever roll for them sometimes.
At any rate, today I went to get comics and found GURPS 4th edition had come out. They fixed a lot of stuff, and made it more consitent... it looks like it has a *shot* at not being the cheesefest that 3rd edition GURPS is. For instance, IQ and DEX cost double ST and HT, because they're way more important -- that was a house rule a different GURPS group I was in a while back applied. Of course, if you buy up your IQ for skills and then buy it back down for perception and will, it costs the same as ST or HT, so... well, I'd have to try it, I guess. We probably won't for this game, since we're using a lot of expansion books that were designed for use with 3rd ed, and our characters wouldn't be anywhere near the same point value.