Aug. 9th, 2004

terrycloth: (pangolin)
Let's start with Friday.

Friday night, Lazar decided he wasn't having any fun running the stargate game, even if everyone else was enjoying it, and said that he wanted to end it soon and start something else. Over dinner, the group talked about what to do next, and gradually settled on a low-powered GURPS game set in 1890s America.

So, while talking about it, Lazar decided he didn't want to do the stargate game anymore at ALL, and not only didn't run it that night, but told us what the plot was going to be for the rest of the campaign so that he *couldn't* run it anymore if he changed his mind later. (Summary: Carmine was periodically freaking out because she'd been taken over by a Go'uld, the 'tan lizards' were humans, and we were going to pop out in the actual Stargate SG-1 base on the actual earth (sent to raid them for weapons) and after resolving whatever happened there, the ghosts were going to start a nuclear war on our homeworld, because they'd found it somehow without following us back through the gate).

So we spent the rest of the night working on characters. I spent a bunch of time Saturday working on my character... my original idea was 'a witch who actually talked to devils and such' but it was altered by Lazar to 'a native american shaman who was outcast for talking to evil spirits'. There was some fudging about how exactly to represent that in GURPS, and Lazar suggested using Knacks to represent powers I'd been granted by the spirits... but when I got home I realized that I had 'GURPS spirits' which had a whole section -- most of the book, really -- dedicated to ritual magic, one path of which was 'the path of spirits', which dealt with summoning and binding spirits.

They even had a template for a shaman with powers a lot like the ones I was thinking of.

Note that the whole 'ward an area against spirits so that they can't hurt you while you're trying to bind them' part was in a completely different path, for some reason. A path with nothing else really exciting in it -- just dispel this, and ward against that, and the like. I'm trying to decide whether I can afford to do without it, or on the other hand whether I can afford to take it at a useful level -- there are hefty penalties to making an effective ward.

Sunday I went to the gathering. In the morning, I threw together a quick green deck splashing blue and black for assorted gold cards, which seemed to do okay. I played that deck and the red/white annoyance deck mostly that day, although I didn't play THAT much magic.

Havoqx showed off a crystal witness deck (which seemed fairly pointless to me... yeah, sure, you can bounce and replay your eternal witness, but that's damn expensive just to regrow your 'draw a card and scry') and, more impressively, a prerelease card from Champions of Kamigawa, which is coming out in... September, I think? 'Kitsune Healer: 3w, 2/2, T: prevent the next 1 damage to target creature, T: prevent all damage to target legendary creature'. Everyone fawned over the picture, and joked that it was going to become 'Magic the Furry Gathering'. The card itself was not so impressive. Maybe they'll be a ton of legends in CHK to make it worthwhile, tho.

But I didn't play that much magic. Instead I chatted with folks until we left... we stopped by Charlie's place to watch Kaze Ghost Warrior, then ended up at Kitsunetaur's, where he fed us. We weren't really expecting that, but Lex mentioned he was really hungry, so this huge-ass pot of spaghetti got made, and everyone had a little. We tried to watch Peter Pan (Lex *insisted* -- he was doing that a lot all day), but Kitsunetaur was playing GTA3 in the same room, and it was really hard to hear the movie over the random music playing from the game.

Lex was worried that he was going to be stranded at Kitsunetaur's, because Slox (who was supposed to give them a ride home) hadn't shown up yet. He finally did come by around midnight, and most everyone played a huge crazy game of magic with manaflares left and right -- I'm not too sorry I sat that one out. I loathe manaflares. That left me and Chris with nothing to do, really, so we wandered around the neighborhood and crap.

But when it came time to leave, Slox didn't have enough room in his car to take everyone down to Auburn and Federal Way, and there was no way in hell I was driving to Auburn and back that late at night... which meant Chris ended up staying the night at my place. There was some trouble finding anything resembling sleeping arrangements for him (neither of us had planned on this), so I think he finally just tried to sleep on the couch. He didn't go to sleep at the same time I did, so I don't know really.

This morning, the power was out in HALF my apartment, the half with my alarm clock in it, but Chris woke me up in time to take a shower (did he even go to sleep? o.O) and drop him off at the park and ride and get to work. He borrowed 15 comics and 7 DVDs. I'll have to remember to get those back sometime.

Lights Out

Aug. 9th, 2004 09:56 pm
terrycloth: (pangolin)
It turns out there wasn't a power outage. There was a bad lightbulb, that tripped a breaker, and when I was checking the breakers in the morning to make sure it was a really a power outage, I didn't realize that a *tripped* breaker is only slightly off from an *on* breaker -- I was expecting it to look like an *off* breaker.

Anyway, once I realized the breaker was tripped, it was only a matter of eliminating every other possibility before finally checking the damn lightbulb. I didn't know lightbulbs could short out -- shouldn't the filament burn out like a fuse or something?

I'm also really glad I have breakers and not fuses.

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