May. 8th, 2004

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Tonight Lazar kinda started the new campaign, modeled somewhat after Stargate. Only we don't get to be the stargate team. We get to the be the Theta team of the Mexican knock-off gate.

And, of course, we're playing feathery dragonish things with four eyes and such, and the stargate is apparently a magical artifact of sorts, although we ourselves don't know magic.

We spent most of the night making characters... which meant I didn't have a lot to do, since I'd more or less finalized my character more than a week ago. There were some final touches to make (like rerolling stats in a somewhat nonstandard fashion), and we weren't just hunched over our laptops anyway -- we were talking about the game, and about Stargate... mostly about Stargate, which everyone else there has watched extensively, compared to the two or three episodes I've seen.

We also received the mission briefing, where the wealthy multi-billionaire who was funding the installation reminded us that the first two weeks were a trial period, and that any disasters could mean the end of the project before it had even begun. So it was very important that we go and find Alpha Team, which had disappeared on what had looked like a friendly enough planet similar to our own in technology and environment, and bring them back alive. All of them. Because a death this early in the project would be WORSE than a disaster.

Oh, and we should try not to start any wars, either.

last campaign's ignominous end next session

Somehow, I've taken to wearing the IPOD continuously, even when I really shouldn't be. Like, when I'm in a room with three other people talking (well, until I realize that I can't actually hear what they're saying and turn it off). Not sure if that's a good thing or a bad thing.
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Today we AGAIN moved the Sunday game to Saturday on Tom's request, this time to avoid Mother's Day. Eric wasn't really prepared, as a result, so we mostly walked through empty hallways, and fought some monsters that happened to be standing (or swimming, or burrowing) about.

This time, the battles lasted *three* rounds.

game summary )

-- a cliffhanger!

Moral of the story: Never play an underwater adventure when the GM is a diver. And if you do, don't also have one of the rules lawery players be a diver. There was a lot of argument going on there. 'Come on, how can an ordinary shark do 9 points of acid damage a round with its stomach? That doesn't even make any sense. And sharks don't even attack people, or at the least they spit them out once they get a taste.'

After the game, Ed and Tom and Michelle and I played Carcasonne. )

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