Nov. 30th, 2003

terrycloth: (rhea)
I've spent the whole weekend -- since Thursday -- sitting around the house doing mostly nothing. This did not come as a surprise, it's what I always do.

Of course, there were some things that made it less 'productive' than normal -- on Thursday, while waiting for the Time to be Right to go over to Anna's place, I managed to get horribly slaughtered in Jak 2 and FF X-2, in ways that made me want to give up and never play them again. I've since got past that part of X2 (it turns out I'd taken a wrong turn and didn't even need to go that way) and Jak 2...

Well, I'm still stuck at the same place, but I got close enough once to have *hope*. At least, I hope I was close to the end, because damn, that mission's hard.

So instead, I've been working on space combat rules for 'shadake', Lazar's game system that we've been using on Fridays. The first try, a few weeks ago, was very simple and fast. Too fast. Most battles lasted one or two rounds, regardless of scale. And too simple - a battle between battleships was the same as a battle between fighters.

So I revised the rules using some linear/square/cubed stuff to make the size of a ship matter, and spent hours and hours (days! not solid days, though) crafting a starship construction system that I was happy with, and making ships for all the major nations, and some for pirates and civilians.

THEN I remembered that I had yet to playtest it, so last night I ran some 'small craft' (about the size the players would be on, if they were going to be active participants in a space battle, since they can be controlled by a crew of 4 or 5) against each other in a playtest.

OH MAN, was it boring. I guess it was sort of realistic - the ships were evenly matched, and had reasonable armor and defenses that deflected most blows entirely, and even so it was over after three minutes... but three minutes is THIRTY ROUNDS. Using this system as is would take all night!

more on this )

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