Take a walk on the wild side...
Jun. 11th, 2003 12:47 amTonight was my Tuesday D+D game, in which the players joined the forces of Chaos in their quest to destroy the plane of sheep. And Vashti got killed by a MYSTERIOUS PLOT ELEMENT that the players remain unable to guess despite gradually escalating hints as to its nature (and also by extremely poor tactics).
( game summary )
I... didn't expect the party to join the forces of chaos. They were supposed to join with Lantham and fight Sophie's minions. I had *stats* prepared for Sophie's minions. I had to make up the Lanthamites on the spot.
This is the second time Vashti's player has gotten killed in the second round of combat (although he keeps saying it was in the first round). He's decided he doesn't want to be a 'front line fighter' (although he's not much of one, with low damage weapons and poor armor and no shield -- only the ring of protection the party found in the vault where his first character died made his AC even reasonable) and wants to come back as a literally unkillable ghost archer, spending all his starting gold towards a ghost-touch bow.
Since Loren's player (Lance) quit, and told me that Loren was going to commit suicide if he couldn't contact his god, this leaves the party with two sorcerers, a mostly noncombat druid, and a rogue. Add an archer to that? I guess they plan to do a lot of flying around avoiding things...
( game summary )
I... didn't expect the party to join the forces of chaos. They were supposed to join with Lantham and fight Sophie's minions. I had *stats* prepared for Sophie's minions. I had to make up the Lanthamites on the spot.
This is the second time Vashti's player has gotten killed in the second round of combat (although he keeps saying it was in the first round). He's decided he doesn't want to be a 'front line fighter' (although he's not much of one, with low damage weapons and poor armor and no shield -- only the ring of protection the party found in the vault where his first character died made his AC even reasonable) and wants to come back as a literally unkillable ghost archer, spending all his starting gold towards a ghost-touch bow.
Since Loren's player (Lance) quit, and told me that Loren was going to commit suicide if he couldn't contact his god, this leaves the party with two sorcerers, a mostly noncombat druid, and a rogue. Add an archer to that? I guess they plan to do a lot of flying around avoiding things...