Oct. 29th, 2002

terrycloth: (Default)
Lance, the GM in the game that's happening later today, noticed that Ozzie was kind of useless, and offered me the opportunity to replace him, so I'm doing that. A wizard this time -- there's another spellcaster in the group, but unlike rogues, wizards stack. We'll see how well it works.
terrycloth: (Default)
Okay. Through repeated munging of numbers I've got a conjurer spelljammer with 18 int and con (con is as important as int for wizzies under the house rules we're using) bonded to a tok'ra cleric with more average stats (16 wis, 15 cha). The cleric has war and travel domains, and the favored weapon of the Toa is the light-saber. Sorry, the soul-blade.

This gives me the ability to summon an unprecedented number of celestial badgers -- up to 21 of them, if I'm lucky with the d3 rolls. Although I'd be better off playing it safe and using summon monster I, which'd give me 17 badgers. Of course, they only last 1 or 4 rounds each, so I can't really build up an overwhelming badger army, but I guess I can settle for using the ship's spell crystal to summon GIANT CELESTIAL SPACE BADGERS.

Nya ha ha ha. This should be... stupid. But that's okay.
terrycloth: (Default)
Tonight was Lance's game, in which I introduced my cheesy munchkiny wizard Rey to replace my useless blob Ozzie, and ended up being more of a liability than a help. Ozzie would have been less trouble because he would have done absolutely nothing the whole session.

game summary )

Profile

terrycloth: (Default)
terrycloth

October 2020

S M T W T F S
    123
45678910
11121314151617
18192021222324
25262728 293031

Style Credit

Expand Cut Tags

No cut tags
Page generated Feb. 7th, 2026 03:07 pm
Powered by Dreamwidth Studios