terrycloth: (rhea)
[personal profile] terrycloth
I need to end the D+D campaign I'm running on Tuesdays. It's just... chaos. The party flees from any hint of a plot, so they're just wandering around killing things. One of the players is phoning it in from Canada, and another wants his 9-year-old son to play with us. Gaaaaah!

In order to end it properly, I need to come up with some sort of plot that can then run to its conclusion. Preferably one that makes some sense out of what's gone on so far.

I think if I can get them to *not* go to the shimmering isles and have them somehow leave the plane once more by other means, then maybe I can build a vague theme of mist and shiny towers. }:)

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