terrycloth: (pink)
This week's MLP was much less of a disappointment than this week's attempt at playing a game. In today's episode, Discord learns that he needs to stop being such a self-centered jerk.

Or something. )

Still, a very funny episode. 3/3
terrycloth: (pangolin)
I want to like this game, but it's just so broken. I guess maybe if you were playing it out of a walkthrough and knew exactly what to do at each step? Because you can't really figure it out logically -- things just sort of randomly happen and screw you. Only not random, they're pre-set so you can save and reload a lot and maybe eventually figure it out. Ugh.

I already messed up three sidequests in Highpool because one of them, I didn't see a door that was hidden on the back-side of a building, one was badly scripted and the NPC ran away when I approached and I never got it (that was a super-important one that would have given me an extra party member, too), and one said that I had to repair a water thingie to save this guy's house, but wouldn't let me use the repair skill or interact with it in any way as far as I can tell.

That was enough to make Highpool not elect Kate mayor, which apparently means everything is awful forever and the NPCs will keep rubbing it in my face every time I walk down the hall in HQ. I was about to start shooting, but I turned off the game instead.

Today...

Today I'm supposed to save a kid from drowning. I somehow figure out that using a shovel on a totem pole will rescue him, but you have to pick the right totem pole or instead of landing near him it'll land on him and kill him. There are no visual cues which is which. He's another extra party member.

Then there's the house where you walk inside and talk to a guy to turn in a quest you started in Ranger HQ, and a boss suddenly appears literally in the middle of your party, goes twice before anyone in your party can act, and kills at least two people. So I guess, DON'T GO IN THAT HOUSE, EVER.

Oh, and then one of the people in town told me to find Kekkebah in the meeting hall, so I go to the meeting hall and click on the door, and it explodes and then suddenly everyone is shooting me. What the fuck.

That was the end of today's session. And I just don't think there are enough good things in the game to put up with this crap. Combat is boring as hell and the skills are ten variations on 'click on object to get random loot, otherwise miss random loot'.

So, yeah. I think I'm done with this crappy-ass game.

Rodeo. Yay.

May. 2nd, 2015 08:39 pm
terrycloth: (pink)
In today's My Little Pony, I discovered that I don't like rodeos, or clowns, or rodeo clowns, which would have ruined the episode but it was already bad.

spoilers )

So, yeah. 1/3.

In other (pony) news... more chapters of Pathfinder Ponies:
Power of Prayer, where the party finally interrogates their hostage.
Field of Battle, where they lead an army to destroy a horde of undead.
Reserve Force, where they leave the army behind to face down a horde of zebras.
terrycloth: (pink)
On today's episode of My Little Pony, we learn that Rainbow Dash can sing. And cause millions of bits in property damage. But it's for a good cause: otherwise, she'll be bored!

spoilers )

Overall, a really good episode. 3/3
terrycloth: (pink)
In this week's My Little Pony, Applebloom gets her cutie mark. Repeatedly.

and if you believe that... )

So... yeah. I think on rewatching, I liked it better than Castle Sweet Castle, but... I don't know. I guess it's still only 2/3, but I'd me more likely to bump it up than down.
terrycloth: (pink)
In this week's episode of my little pony, everypony is an idiot.

spoilers )

Aaanyway, it wasn't awful, just a little cringeworthy. Okay, a lot cringeworthy. A carefully choreographed trainwreck. 2/3.

New ponies!

Apr. 5th, 2015 01:04 pm
terrycloth: (katt)
New communist ponies! Season 5 started today, and it was a pretty enjoyable 2-parter. The second half fell a little flat but only a little, and both parts were sprinkled with the spot-jokes that really make the show for me.

spoilers )

So, yeah. I'll give this pair of episodes 3/3.

In other news, I've been neglecting to post about pathfinder ponies again. Three new chapter:
Gather Information, where Applejack is a much better spy on her own than with Rarity trying to tag along.
Smash and Grab, where the party executes a cunning plan, with only one little hitch.
and Smuggler's Run, where, um, they kind of walk into a tunnel and fight some stuff.
terrycloth: (pink)
At least, on livejournal. I've got three more chapters already posted that I didn't mention here yet.

In Scapegoats, the party discovers that fire-bombing a neighborhood has consequences. But not for them, perhaps, if they run away fast enough.

Then, in Song of Vengeance, an old enemy comes home to roost. Also, to stab ponies.

Finally, in Welcome Home, the party finally returns to Bright Valley, which many of them once called home. But things have changed...
terrycloth: (pangolin)
I got it on sale because it got really good reviews, but I'm sort of hating it.

The combat system is awful. The characters have abilities that don't seem to really do anything (when you do X difficult thing, Y enemies take 1 damage. Wooooo.) and once you start killing the enemies, they get turn after turn after turn before you can go again, basically guaranteeing that you lose several people in every fight.

In between combats, you get to play choose your own adventure with all the stupidity and randomness from the original books. You get vague choices and half the time what your characters do in response bears no relation to what you thought they were going to do. Or they don't tell you that you have only one choice from the list when logically you'd be able to do them all, so you pick the easiest one first and it fails accomplishing nothing and your people all get low morale and the annoying NPCs berate and mock you for not doing the other option that you were going to try next.

I think I'm done with it.
terrycloth: (pink)
In Pathfinder Ponies, that is. Our intrepid adventurers decide to go to work for the military, hoping to impress them enough to be let in on the secret goings on inside the Military District. Their assignment, close some portals.

First, in Portal Hunters, they descend into the city's sewers in search of a hidden portal, only to run into a bit more resistance than anticipated.

Then, in Smoke Birds, they face off against an elusive enemy that's been holding the orcish army at bay, hoping to clear the way for an attack on a larger, more dangerous portal.
terrycloth: (pink)
Finally, the long-awaited finale of the kobold dungeon arc of Pathfinder Ponies.

After breaking out of the vault, the party bypasses all the GM's carefully constructed encounters and ends up Behind Enemy Lines.

Then, Rush Hour, in which a climactic final battle is completely ruined because the party decides to go and shop for the boss's kryptonite first.

Yes, these are roughly modeled after what the actual parties that I ran through this dungeon did. But I'm not bitter.
terrycloth: (pink)
Over the weekend, in between playing lots and lots of MWO to try to win a free mech, I wrote another couple chapters of Pathfinder Ponies.

In Onwards and Downwards, the party pushes through the kobold defenses in search of their ultimate goal -- whatever treasure the kobolds might be hiding. Oh, and an explanation of why they're harassing the pass, although they sort of already got that last time.

Then in Trapped in a Box, the party spends a nice, uneventful period of time with no problems not of their own making. Also, Rarity reads a book.

...it took me 121 games to get 30 points for the MWO Challenge, over the course of two weekends. Each game is ~10 minutes long on average. That is a lot of MWO. x.x

Actually, let's see... they give timestamps for the games. Adding it up, it was 6 hours on the first weekend, and 10 hours the second weekend. Urgh.
terrycloth: (twapa)
Okay, before I unleash the torrent of whining, I'll mention that I uploaded another two chapters of Pathfinder Ponies, describing the party's foray into a kobold-infested dungeon.

First, A Good Old-fashioned Dungeon, which is mostly about them getting through the first room.

Then, Security Theater, which has them dealing with a trap, and some kobolds.

===
Okay, complaint time. q:3

Despite being a completely new computer with no hardware or software in common with the old computer, running a different OS and everything, my new desktop still has the random 'sorry, we can't load this website' problem that NO OTHER PIECE OF HARDWARE except for my previous desktop ever had, despite running off the same router at the exact same time. Said other hardware including two windows tablets, a windows laptop, and an ipad.

I've replaced literally everything, and the bug is still happening. I wonder if I should try moving the computer to the other side of the room? @.@

Wait. I haven't replaced the monitor. Or my headphones. Oh! The keyboard! I bet the keyboard is to blame!

(sigh)

====

MWO is having a challenge this weekend, where you have to get 1 kill and win the game to get a point, and 30 points wins a mech. I played for a couple hours Friday night, and got 8 points. This was encouraging.

After playing for several hours on each of Saturday and Sunday, I now have nine points. Either I get a kill and my team loses, or my team wins and I don't get a kill. In the last match, some jerk decided to deliberately turn around and shoot me, perhaps because my Atlas didn't back up as fast as his Catapult when he decided to reverse down the only narrow ramp and block the chokepoint. Then when I shot back, he had the gall to die from a single hit, and then accuse me loudly of teamkilling him.

No, that doesn't count for the contest.

But yeah, that's sort of why it was the last match. I'm not in the mood to play more MWO right now.

===

So I installed Starbound's 'unstable' branch to see what new stuff is coming. After a couple hours of play -- including an unfun and infuriating 'mission' where all your crafting and placement stuff was locked and there was only combat, which you had to restart when you died and which blocked further exploration until you completed it -- it crashed. Meaning I lost the entire day's progress, since Starbound doesn't let you save except at the end of a session (so, I could have saved sometime in the middle, but it would have been really annoying because I would have had to quit and restart, and Starbound is not really a fast-booting game).

This is why I don't play betas. WHY DO I KEEP BREAKING THAT RULE? It always ends in pain.
terrycloth: (pink)
It's a shopping trip, more or less, but I hope it's still amusing. I skip the boring details at least. The new chapter of Pathfinder Ponies, City of Smoke
terrycloth: (pink)
Two more chapters of Pathfinder Ponies, actually, if you're following it here, since I forgot to note the last one.

Twilight and company travel through the pass, escorting the caravan, and are railroaded into attacking a mysterious camp of illusionists which turns out be to be a wretched hive of scum and villainy, in Hidden Hive.

Then, they move on through the rest of the pass, which is quiet and safe. Maybe Too Quiet!
terrycloth: (down)
I took my car in for service; it was time for the 75000 mile service check thing, and also the check engine light was on which is usually nothing serious but you can't pass emissions inspection without resolving it.

Apparently, this time it was serious. The check engine light is on because the IMA batteries are dying, which I'd sort of noticed separately although I wasn't sure if it was really them dying or if they were just getting overstressed because I've started parking in a garage at work.

Fixing them would run about $4000. The line item is $2500 but there were a bunch of other add on things on the list. Given that this is the second multi-thousand-dollar maintenance bill in a row, I'm thinking that maybe I should not try to keep driving this car. The 'service advisor' said the same thing, although of course she wanted me to go buy another car from them on the spot.

I'm not sure I want to buy another car from the same company when the last car suddenly became undrivable after ten years, though. Maybe that's just normal for old cars? At least this time it's 'if you keep driving with a bad battery the rest of the engine will get overstressed' as opposed to 'you can't steer or use the brakes, suddenly, while on the freeway'.




While waiting for them to do fuck-all but tell me my car needed thousands of dollars in repairs, I went to see Into the Woods, which is apparently a musical about a bunch of old fairy tales all mashed together. spoilers, I guess )

By the time the credits rolled I hated the movie intensely and really wished that it had ended while it was still good. If you see this movie, leave in the middle.




I also posted another chapter of Pathfinder Ponies in which the characters talk to each other and get railroaded. It's called Shattered Illusions.
terrycloth: (pink)
Since I finally finished Guards and Monsters, I can get back to work on my other stories. I posted another chapter of Pathfinder Ponies, in which Twilight Sparkle has a terrible, terrible, unnecessary idea that looks brilliant only because it works.

Pathfinder Ponies' next chapter: Whirlwind Assault
terrycloth: (katt)
I finally finished the story I've been working on on and off for the last few weeks. It's another one in the Lyra series, this time about her as a Night Guard in the service of Princess Luna.

Obviously, it's really about her getting killed over and over again.

Guards and Monsters
terrycloth: (katt)
Ponies: I put up a new chapter of Pathfinder Ponies, where Twilight realizes she's addicted to mind control, and then they fight some mummies.

Ponies: I picked up a copy of Rainbow Rocks. This time, I couldn't find it at Target, so I had to go next door to Fry's. While there, I tried to find the 3ds games to see if they had better prices than Target had, but I couldn't find them at all. Fry's is really going downhill; most of the shelves are nearly empty.

Nevermind: Um... I was going to say something here. I'm almost certain. BUT WHAT?

Maybe I was going to complain about there being so many moving parts, little things with simple resolutions that I nevertheless have to remember to do, or remember to verify are getting done, that I just can't keep track of it all? Like, I had to go in to work for fifteen minutes this weekend because I forgot one of the twenty-odd random steps to get actual working overnight builds. Or my car's 'check engine' light just turned on again. Or I barely remembered to set the DVR to record the next Agents of Shield (and still have to watch this week's). Or the toothpaste is running out at work again and I should remember to buy some to replace it the next time I'm at the grocery store.

Ugh. x.x I have a vague notion that I should write everything I have to do down in some fashion where I get reminded about the appropriate thing to do when so that I don't have to remember it, but that would just be ONE MORE THING to worry about.
terrycloth: (biggs)
It's basically Civ 5.

...well, okay, all the details are different, in some significant ways. The aliens that replace barbarians mostly leave you alone. The problem is that the exception to 'mostly' generally involves you losing colonists and workers, so I at least got totally fed up with it and went on a crusade of alien genocide.

The world starts out really hostile, with 'miasma' everywhere that screws up trade routes and poisons your units.

You don't get health from resources; you need to build buildings, mostly.

The tech tree is a tech 'web' with everything cheap in the middle, but the total depth to the edge is something like four. I almost never had to research something just to research something else, unless it was a sub-tech off of one of the web nodes and I needed the node first.

Military advancement mostly comes by increasing 'affinity', which is attached to seemingly random techs all over the place. Specific military techs increase variety instead.

There's also a bunch of quests to complete, including the various victory quests. One is 'kill everyone else'... but the first game I played I won by building a teleport gate back to Earth and conquering it in the name of Skynet.

Anyway, I'm pretty sure it'll appeal to exactly the same set of people who liked Civ 5.
Page generated Jun. 24th, 2025 08:23 am
Powered by Dreamwidth Studios