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[personal profile] terrycloth
Last night we had a session of Lazar's Shadake game, where Kat took great pleasure in ruining all his plans, by using Bob's only real power that let him affect the world. Who could have guessed he might have done that!

So, the party-of-sorts was eating dinner in the Cringing Eunuch, when a bunch of soldiers walked in and sat down for dinner. Most of them tried to just act casual, but Leen 'casually' fled the room through the kitchen, and Bob turned himself invisible, so that he could attempt to possess the invisible spider that was pulling the guards' strings, who wasn't invisible to Bob or Cho, who could both see astral things.

And he succeeded! And discovered that the spider had brought the guards there to arrest the party. So he tried to casually walk over to them... but screwed up the whole '8-legs' thing and landed on a nearby table with a thump. The guards all stood up, looking around in alarm.

"Oh no! This place must be haunted! Let's get out of here!" Kit said, trying for an excuse to get away from the guards before they recognized *someone*.

Guard: "Wait, are you a wizard?"
Kit: "Um... why do you want to know?"
Guard: "Just stay still, if you haven't done anything wrong you have nothing to worry about. Wait here while we call the exorcist."
Kit (casting suggestion): "I think it would be safer for everyone if the civilians were allowed to leave the tavern before you tried to exorcise the ghost."
Guards who failed their saves: "I think it would be safer for everyone if the civilians were allowed to leave the tavern before we try to exorcise the ghost."
Guard who didn't fail his save: "Crap, he *is* a wizard!"

That guard drew a caster (see Outlaw Star) loaded with anti-wizard shells, but Bob the spider ruined his aim and made him shoot one of the other guards instead. Then everyone ran away... except that Kit didn't run very far, because Muffin was missing from the stables. Then the giant crystal spider staggered into a wall and lost its invisibility, and the others managed to convince him to run away with them without his dog, while it wandered off. They headed south, since that was the vague direction of Mira's treasure map.

Meanwhile, Bob was fighting with the spider's spirit for control of the body, and only sporadically winning. The spider was a spider of fate... a *broken* spider of fate... and was able to do things like light the buildings around the party on fire (when the spider was in control), or arrange for Muffin and some farm horses to show up conveniently to help them flee (when Bob was in control). Once they left the city, it calmed down, since everything it had done -- which included all the press gangs! -- had been to get Mira to stay away, since her being there was Not Right. Bob abandoned the spider as being too troublesome, and rejoined the party as they travelled south, away from Tortuga.

They camped that night in the wilderness, and were miserable, since only Mira had any camping equipment. So the next town they came to, they decided to do some shopping. It was a small town, but it did have an engraver and a scribe, so Mira inquired about forgery. "No, we hung our last forger in the village square, so since I don't want to join him I'll have to report you to the authorities the next time I see them. No hard feelings." "Oh, that's okay, we're already on the run from the law."

Tess and Kit then decided to help people and earn some money by whoring out Tess' healing skills (that was how she put it, apparently, not liking the idea of charging money for her services, but agreeing that they didn't have enough cash to make the trip to the location of the lost city on the treasure map with their current funds). This went well, until they got to someone with a lame foot. It was difficult damage to heal -- Tess would have to rest for an hour afterwards -- and he didn't have the money to pay a fair price for it, but Tess agreed to do it free of charge... and then screwed up and made it worse.

She was horrified! But there was hope -- maybe if she spent all the money she'd earned and then some, she could buy some special ingredients from the alchemist in town, and...

And Kit, sensing her emotional pain, 'healed' her of it, so that she wasn't bothered by having failed to heal the man.

Tess' player, after Tess failed to resist: "What the fuck?"
GM: "It's his thing, he can heal sanity damage."
Me: "It'd feel like the thing you were bothered by happened long enough ago that you'd gotten over it by now, basically."
Tess' player: "This is, um, kind of hard to switch gears like that."
GM: "Well, being confused is okay. Thinking Kit's evil is also okay, it's the power he used to become the lord of evil."

Anyway, they bought some travel supplies and left town. The plan was to hire a ship from the large city nearby, but to throw off pursuit they'd avoid the roads and villages until then. Except that the first night both horses lost a shoe, so they had to get them reshoed... and the second day, they ran across a slaughtered caravan, apparently taken by bandits.

For various reasons, they decided that maybe taking out the bandits would be a good idea -- they had two people (Leen and Kit) capable of throwing out a ton of AoE damage, and a ghost who could scout out the bandit camp invisibly and direct their fire. So Bob flew off to try to find the bandits.

And he did! Only they weren't bandits, they were slavers, and looked like they'd been settled in the area for a while. Instead of coming back to report right away, Bob decided to try to get a physical form for himself, with which he could perhaps trick the bandits into standing in a 50-foot cone or a 10-foot radius circle. There wasn't any obvious leader, but he picked a handsome and strong bandit, and tried to posess him. This time... it didn't work so well.

Kit, back at the caravan, where they were waiting for Bob to report back, suddenly stood bolt upright as a HUGE flash of holy magic made the location of the bandit camp stand out like a beacon. "Oh, this isn't good. That was as powerful as the spell that bound me, a thousand years ago." Facing that kind of power would be stupid, but -- if it was like that curse -- it was probably a one-shot deal set up by a god, personally, and if they attacked right then, they might be able to rescue Bob (because the chances of it being some *other* spirit that was just bound seemed pretty slim) before they could get another charge.

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