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Had a session of Tom's game. It looks like he prevented the expected problems easily enough, by controlling the cleric's divinations. Ed and I were both really tired (Ed had a lot more excuses for that) and didn't contribute much, though.
Zanzibar and Samuel spent the downtime in Wheloon finding a suitable criminal to feed to their cube, and worried about Rhiannon moving against them... and were surprised to find out that her god had come back to her telling her that the cube wasn't actually evil -- the evil she'd sensed had simply been an aversion to clerics that the cube sent out, because it didn't like them. In fact, they should bring out the cube right then and cast a symbol of stunning on her shield for future use!
Zanzibar was not wise enough to spot this obvious trap, but unfortuantely, Rhiannon was being completely sincere. They cast the symbol, discussed how most of the spells it could cast were only useful in combat, but they didn't dare bring it out during combat because anyone could run up and use it, and decided to head north to investigate some mysterious disappearances -- that was also the direction Rhiannon was being pointed by a sign from her god.
So they headed north for a while, passing through a couple smallish towns where they did some further magic item trading, and eventually came to a town where normal people could go no further -- but they were adventurers, and thus not deterred by the prospect of certain doom that the guards at the point of no-return-after-sunset warned them of.
They refused to take any guards with them, because while their staff could whisk the whole party to safety, it could only just barely do that. Since it was well known that travelling after dark was suicide, and the keep they were heading to was almost a day's travel away, they left in the middle of the night so that they'd arrive in the morning and have plenty of time to look around.
Yes, they were attacked by undead before sunrise. But Rhiannon dusted most of them, and the rest went down without so much as laying a claw on the party.
The keep they finally arrived at was sort of ruined (missing the top floor, and parts of lower floors) and seemed mostly empty, at least the first floor. They didn't find anything of value, or any monsters -- although they did have to bypass a trapped portcullis, and found a crazy (but too terrified to be harmful) person lurking in a room full of crates.
There were also a lot of bones and dead bodies... none of them moved, but they remembered the whole 'only dangerous after dark stories', combined with other similar warnings they'd heard in other towns -- and holy water got a definite reaction. The keep was full of inactive undead!
And as they looked out the window while climbing up to the second floor, they noticed that, outside, it was already noon -- they couldn't possibly have spent four hours searching the first floor! Something was up...
last session | next session
I was feeling reaaaally crappy after the game, so I just sort of slunk home and huddled in a quivery ball on my couch until the heater finally kicked in and heated the room up enough to bring me out of hibernation. Humans are supposed to be warm-blooded, right?
Zanzibar and Samuel spent the downtime in Wheloon finding a suitable criminal to feed to their cube, and worried about Rhiannon moving against them... and were surprised to find out that her god had come back to her telling her that the cube wasn't actually evil -- the evil she'd sensed had simply been an aversion to clerics that the cube sent out, because it didn't like them. In fact, they should bring out the cube right then and cast a symbol of stunning on her shield for future use!
Zanzibar was not wise enough to spot this obvious trap, but unfortuantely, Rhiannon was being completely sincere. They cast the symbol, discussed how most of the spells it could cast were only useful in combat, but they didn't dare bring it out during combat because anyone could run up and use it, and decided to head north to investigate some mysterious disappearances -- that was also the direction Rhiannon was being pointed by a sign from her god.
So they headed north for a while, passing through a couple smallish towns where they did some further magic item trading, and eventually came to a town where normal people could go no further -- but they were adventurers, and thus not deterred by the prospect of certain doom that the guards at the point of no-return-after-sunset warned them of.
They refused to take any guards with them, because while their staff could whisk the whole party to safety, it could only just barely do that. Since it was well known that travelling after dark was suicide, and the keep they were heading to was almost a day's travel away, they left in the middle of the night so that they'd arrive in the morning and have plenty of time to look around.
Yes, they were attacked by undead before sunrise. But Rhiannon dusted most of them, and the rest went down without so much as laying a claw on the party.
The keep they finally arrived at was sort of ruined (missing the top floor, and parts of lower floors) and seemed mostly empty, at least the first floor. They didn't find anything of value, or any monsters -- although they did have to bypass a trapped portcullis, and found a crazy (but too terrified to be harmful) person lurking in a room full of crates.
There were also a lot of bones and dead bodies... none of them moved, but they remembered the whole 'only dangerous after dark stories', combined with other similar warnings they'd heard in other towns -- and holy water got a definite reaction. The keep was full of inactive undead!
And as they looked out the window while climbing up to the second floor, they noticed that, outside, it was already noon -- they couldn't possibly have spent four hours searching the first floor! Something was up...
last session | next session
I was feeling reaaaally crappy after the game, so I just sort of slunk home and huddled in a quivery ball on my couch until the heater finally kicked in and heated the room up enough to bring me out of hibernation. Humans are supposed to be warm-blooded, right?