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[personal profile] terrycloth
Had a session of Lazar's Shadake game last night. Everyone showed up, including Twidget... we made a little progress, but didn't try anything particularly dangerous or important.

Ka'Sa lost his pants running away from the fish... and had to swim for his life for a while, but eventually got out of the water safely. He watched from a distance as Wayne and Jardin and Perrel (and Roshan and Balthazaar and Maat) turned the ship to iron dust and boards, but his first priority was to find some pants.

Not wanting to carve a pair of square pants out of boards, he crept around the slime village, trying to find some extra pants to steal... but the village was too poor, and had no extra pants. He ended up 'suffocating' one of the fishermen to unconsciousness and stealing their pants. This worked, even though the fishermen didn't need to breathe for months at a time thanks to the magical charms Maat had given them, because they were also magically drugged by the fishmeat, like Jardin had been.

Ka'Sa saw Roshan and Wayne and Jardin go into a small hut like most of the others, so instead he approached Perrel and Balthazaar and Maat in the big hut, where Perrel was working on 'war paint' that would make whoever wore it immune to bullets (and pretty much all other damage). He arrived just in time to help test the first batch, which worked -- although you had to completely coat whatever you were protecting in it, and it was bright silver and shiny, and stayed damp and drippy.

Perrel wasn't happy with the bright silver aspect, wanting something a little more camoflauged, so he decided to make another batch that wouldn't be as brightly colored. Ka'Sa had the crystal explained to him, and spent the time enchanting a small wooden knife as a fearsome weapon (as deadly as a two-handed sword). The second batch of paint was the right color, but didn't actually seem to do anything -- it certainly didn't stop bullets like the first batch had.

At any rate, Perrel and Ka'Sa and Balthazaar decided that it was time to travel back up to the island above before the fishermen woke up. Ka'Sa had grown up in the island, so he knew the backways to get around without going topside where the pirates could see you. He stopped to steal some clothing from a Vlindar to hide his face -- it was the scavengers who had exiled him, not the pirates -- and ended up with hideously ugly, bright colored, mismatched shiny silks.

Despite that, he managed to remain inconscpicuous during the special meeting of the scavenger war council he led Perrel and Balthazaar too -- he was good at sneaking. Really good. The council was mostly concerned with what weapons the pirates might have gotten off the party's airship, and were relieved and confused when the party explained that the worst they had was a cannon without any gunpowder. Balthazaar chimed in, though, and told them about all the dangerous chemicals and such that he'd had stored in his room, including the jar of will'o'wisps.

Meanwhile, the group that had headed up first were asleep in a room. They'd hidden the iron dust among the island's vegetation, then approached and told the scavengers they were new and needed to join up and talk to their leader, and so on. They were told that the leader wasn't going to be able to talk to them until morning, so they'd let themselves be shown to a room to sleep, and being all really tired, had proceeded to do so.

But now, Wayne was awoken by a shining light passing by, and when it wandered off through paths he couldn't follow easily, he truly awoke and realized that it was a will-o-wisp! The pirates had done it; they'd broken the jar! Oh no! Jardin was not concerned, and just went back to sleep -- which, to tell the truth, was probably the safest immediate course of action, since it involved your eyes being closed.

Wayne decided to go hunting for wisps, and found another one in the common room, circling around confused and hypnotizing a huge crowd of people, including Ka'Sa. Somehow, he managed to keep his head, and snatched up Ka'Sa's hideous silk hooded cape and captured the wisp inside it, freeing everyone from their trance.

He then went to talk to Bart (?), the leader of the scavengers, to warn him about the wisps. He wasn't very concerned either, figuring that they'd take a bigger toll on the pirates, and that his people would mostly be safe if they stayed underground until the wisps wandered off. Wayne wasn't so confident that they *would* all wander off, and managed to convince Bart that he really did have to go see Maat this time. So he left to do that.

Wayne decided that while he was awake, he'd make an anti-will-o-wisp cloak, using the wisp he had trapped in the cape as the main component. He sewed through the night, until he had what he thought would let him hypnotize any non-intelligent animal he focused his attention on, convincing it to approach him docily and (if small enough) hide in his pocket. Which would free him if the reason his attention was focused was because a wisp was hypnotizing him, and might be useful for other things besides.

By the time that was done, he was *really* tired, but it was morning, and now Jardin was up and wanted him and Roshan to go fetch the iron dust, then to help refurbish one of the scavengers' forges... to keep himself awake, he worked some magitech into the forge while rebuilding it, as did Jardin and Chochang (who'd come back -- she hadn't turned traitor after all, but instead had been trapped in Wayne's rope trap after it had torn itself free of the boat to pursue some pirates) and Ka'sa. It was a *really good forge* when they were finished.

Perrel couldn't help with the forge, so he decided to cause trouble of a different sort -- he found an invisible egg, and hatched it somehow. By the time they were finished fiddling, they had a small, sharp-edged silver dragonling talking to them telepathically.

Somewhere in there, they managed to figure out what the gray-green paint did -- it healed things that it permeated. This made it useless in combat -- it would close cuts and repair your armor, but wouldn't stop a blow, or heal the muscles and stuff underneath (they tested it on Wayne) -- but maybe it would come in handy for something sometime.

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