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I...
I'm not sure if I like the changes. It certainly makes the game a lot harder to solo, because any add is death and because the range of things that will attack you expanded by a LOT -- things don't grey out as early so yay more adds. And even green adds are dangerous, because while your defenses are 'stronger' against green things, your defenses are also essentially nonexistant.
OTOH, if you can control what you go up again, you can go up against the same things you used to be able to. At least, I can. Except that there's no level of greenness that lets you take on heroic things, because they still hit really really really hard -- before you could eventually get immune to their damage, but not anymore.
OTOOH, if you lag at all, you're probably dead. Unless you're fighting something so green you can autoattack it to death.
There doesn't seem to be any additional strategy added by the changes -- you just want to spam everything you can do at once, because all the casting times were reduced and you can do that now. And because Aria of Excitement triggers off everything.
As for grouping, well, I tried to get a group together to do a quest of mine, but it didn't work out:
Me: Invites a bunch of people, then "Hi, want to hunt deathbloom treants at the top of N'mar's?"
Evil person: "Giants are faster XP. Come to the thundering steppes."
Everyone else: "Yay, giants!"
Me: *quits group*
I hate giants, and don't understand the fascination with them. They're soooo booooring, because unlike every other type of thing you can hunt, they come only in singles. They don't give any loot. They're difficult to fight because they have a large aggro and melee radius -- to backstab them, you have to get out of range of the clerics healing you.
I'm not sure if I like the changes. It certainly makes the game a lot harder to solo, because any add is death and because the range of things that will attack you expanded by a LOT -- things don't grey out as early so yay more adds. And even green adds are dangerous, because while your defenses are 'stronger' against green things, your defenses are also essentially nonexistant.
OTOH, if you can control what you go up again, you can go up against the same things you used to be able to. At least, I can. Except that there's no level of greenness that lets you take on heroic things, because they still hit really really really hard -- before you could eventually get immune to their damage, but not anymore.
OTOOH, if you lag at all, you're probably dead. Unless you're fighting something so green you can autoattack it to death.
There doesn't seem to be any additional strategy added by the changes -- you just want to spam everything you can do at once, because all the casting times were reduced and you can do that now. And because Aria of Excitement triggers off everything.
As for grouping, well, I tried to get a group together to do a quest of mine, but it didn't work out:
Me: Invites a bunch of people, then "Hi, want to hunt deathbloom treants at the top of N'mar's?"
Evil person: "Giants are faster XP. Come to the thundering steppes."
Everyone else: "Yay, giants!"
Me: *quits group*
I hate giants, and don't understand the fascination with them. They're soooo booooring, because unlike every other type of thing you can hunt, they come only in singles. They don't give any loot. They're difficult to fight because they have a large aggro and melee radius -- to backstab them, you have to get out of range of the clerics healing you.