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[personal profile] terrycloth
So, the monday game started up again today, with Patrick GMing instead of Jeff (or Ed, or me, or Dave -- we've been kind of swapping around, I guess).

We started with 2nd level characters, and 1000gp of equipment. The party we ended up with had:
Mariss, a (NG) human druid, played by Jennifer, another of Patrick's friends that he brought in.
Rrann, a (LN) dwarven scout, played by me.
Vryce, a soon-to-be-cheesy (LG) human paladin with a vow of poverty played by Jeff.
Seldon, a (CG) human 'wizard' (actually, a sorcerer, but with Arcane Preparation so that he could pass if needed) played by Ed.

As a scout, Rrann gets bonuses in combat if he keeps moving around. Significant bonuses, at least at low level... the plan is to take Manyshot and/or switch to an Order of the Bow Initiate to further this theme, although sticking with Scout until at least 11th is a good idea. I took one level of fighter so that I could use martial weapons.

I made him a dwarf because someone suggested it as a joke, since I wasn't allowed to play an anthropomorphic weasel. +4 wis, +4 dex... sigh, not to be. And yes, this means I'm playing a speed 20 character in a class supposedly defined by mobility. }:P

Vryce can't use any equipment or own anything, but in return gets a bonus exalted feat every other level and inherent bonuses of various sorts that basically compensate for the lack of magical items. Jeff's plan is to make him a paladin/monk, although he can't find a way to work in weapon finesse, and with 12 strenth... well, he's hitting almost every time, since Jeff always rolls well.

After making characters, we had time to do a short intro adventure. The party was hired by the mayor of a small logging town to rescue two kidnapped citizens from goblins. The town didn't have much ability to pay in cash, but offered them some magic items (that is, healing potions) to help them survive the attempt, and a cartload of lumber if they succeeded. Having nothing better to do, and a paladin in the party, they of course agreed.

A few of them had some ability to track, but none were really trackers, so after being led to where the kidnapping had taken place, they were forced to have Mariss's dog follow the trail, which was very cold. Luckily for them, the goblins got nervous and ambushed them.

The ambush was, of course, a failure -- Rrann could drop a goblin with each shot (thanks to the skirmish bonus) and the goblins had a hard time hitting anyone, except for Seldon. Who charged into melee so that he could use Color Spray, his only offensive spell, on one attacker at a time. This wasn't entirely ineffective, but burned up all his magic and nearly got him killed.

In the end, three goblins were captured -- one that the druid's dog ran down, and two that were caught in her entangle. One of those spoke common, and agreed to lead them to his tribe's cave if they let him go and told the goblins there that the other prisoners (who didn't speak common) were the ones who'd betrayed the tribe.

The party agreed, but once they found the cave got a bit suspicious that this was really the right cave. "Well, if you want to see goblins, I could start screaming for help." "Sure, go ahead," Rrann said. The party stayed hidden while the goblins cautiously sent out patrols, which eventually went back into the cave. "Okay, it's the right cave, let him go."

Assaulting the cave was aided by summon monster spells -- they crept up into range of the cave entrance, then Seldon and Mariss started their casting, with the creatures' manifestation being the signal for the others to charge in. This took the first group of defenders by surprise, and the summoned wolf lived long enough to set off the trap the second group of defenders had been relying on to help them hold back the invaders.

Seldon jumped over the trap, and used one of his last spells to knock the entire second group unconscious. Rrann, Seldon, and Vryce started coup-de-gracing or tying up the goblins, while Mariss and her dog advanced, running into more opposition. The others followed to help her out, and found themselves facing the main goblin force -- elite goblins and javelineers with poisoned weapons.

It was a stalemate for a long time -- Mariss, Rrann, and Vryce couldn't hit the enemy, and because of the placement of another trap Seldon couldn't get close enough to do much. When a group of enemies ran in behind them, Seldon turned and knocked them out with his last color spray. He coup-de-graced both of them, then decided to wander back farther and finish off the earlier group -- and was nearly killed by a sneak attack from a hidden goblin rogue.

Fortunately, by that point the elites were down, and the javelineers had surrendered. Crying anger over their treachery ("They were just buying time for their friends to sneak up behind us!") Rrann executed the prisoners, while Mariss and Vryce ran back to save Seldon's butt. Which they did, by scaring the rogue into running away.

Rrann stayed in the main chamber, with a little gnomish slave who'd tried (mostly unsuccessfully) to help in the fight. "My life is yours, master." "Shh!" The scout peered past a barricade erected at the far end of the room, and saw a pair of goblins -- the king and his court magician -- taking cover behind a table, with the two humans they were supposedly there to rescue tied up agianst the wall.

Once the rest of the party was with him, Vryce and Mariss knocked aside the barrier, and Seldon and Rrann opened up with ranged weapons, taking out the magician before she could get a spell off. This made the goblin king VERY MAD, and he flew into a rage attacking Vryce (who'd scored the actual killing blow) over and over, but never hitting, while the whole party pumped damage into him. He fell, the victims were rescued, and everyone went home.

Back in the village, there was a situation with the priest of Demeter when Vryce tried to use the party's success over the enemy as a means of converting the people to worship Tyr instead. It was settled peacefully, though, with Vryce constructing a shrine to Tyr and paying the inkeeper to keep it prominently displayed in his common room -- so that travellers could worship.

Everyone else pretty much just split up the money and prepared to travel to a real city with it.

next session
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