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Well, I *had* a long post about Perimeter, but it got randomly deleted when I hit 'escape' in a completely different edit. Stupid web-UI.
Short summary: Turning off all video options made the framerate only slightly choppy. Turning off sound made the game stop hanging when it ran across a specific common sound effect. The game is kind of fun, but the gimmick with the units transforming is poorly implemented due to substantially disjoint prerequisites for the various forms.
I also played some EQ2, with another higher-level paladin who insisted on (a) hunting owlbears and (b) pulling multiple groups of owlbears at a time. He was a bit better about keeping them taunted -- that is, he didn't switch around targets like some sort of rabid weasel, so at most we'd get one bear turning on us at a time, and usually not even that. It was still a lot safer and faster to do one group at a time, though.
He was also a big jerk, despite being a paladin on what's supposedly a role-playing server -- we're hunting elite guards and sentries for AQs, and he runs around spamming us with 'invite invite invite'. So we invite him, and he asks us if we're hunting owlbears for the heritage quest. "No, we're past that stage." But one person in the group hadn't even gotten the quest yet, and another needed to go back and turn in AQ5, so we sent the one out to get the quest, and the other back to freeport, and I went and solod faeries for the three or four quests I have that want me to rip their wings off.
Then we hunted owlbears when everyone got back.
Except that as soon as the paladin had his bears, he wanted us to quit and go do the next step. "Er, we don't really need to group to kill level 22 cackling cadavers." "Isn't the next stage [some named I forget]?" "No..." "So what comes after the cadavers?" "I don't know, I haven't been patient enough to grind through 200 gray zombies." "Well, let's go do the zombies anyway, it'll be faster as a group." "Silvana isn't done with bears yet." Which he knew perfectly well, since she'd been giving updates.
Anyway, it was getting late so I left.
Random note: I *have* finally gotten some useful Troubador spells -- big DDs, that do almost 200 damage apiece. It's basically not worth it to do the backstab dance anymore when I'm solo, since my backstab only does 80ish and takes twice as long (what with cheap shot and moving around and all).
In a group, they often end up being the same 'illuminate defeated foe' spell I know so well from my /psychic defender in CoH.
Oh! And I actually harvested a rare! Palladium, which I guess is for making Adept IIIs... I don't want to actually do that because the combat revamp is coming up pretty soon, though. And I'm not sure non-50 Adept IIIs will be worth much once it comes out, since the spells will all get replaced much more often.
So I put it up on the vendor for a platinum, which matched the highest price being asked (the lowest was something like 60 gold). I'm not sure if I want it to sell or not...
Short summary: Turning off all video options made the framerate only slightly choppy. Turning off sound made the game stop hanging when it ran across a specific common sound effect. The game is kind of fun, but the gimmick with the units transforming is poorly implemented due to substantially disjoint prerequisites for the various forms.
I also played some EQ2, with another higher-level paladin who insisted on (a) hunting owlbears and (b) pulling multiple groups of owlbears at a time. He was a bit better about keeping them taunted -- that is, he didn't switch around targets like some sort of rabid weasel, so at most we'd get one bear turning on us at a time, and usually not even that. It was still a lot safer and faster to do one group at a time, though.
He was also a big jerk, despite being a paladin on what's supposedly a role-playing server -- we're hunting elite guards and sentries for AQs, and he runs around spamming us with 'invite invite invite'. So we invite him, and he asks us if we're hunting owlbears for the heritage quest. "No, we're past that stage." But one person in the group hadn't even gotten the quest yet, and another needed to go back and turn in AQ5, so we sent the one out to get the quest, and the other back to freeport, and I went and solod faeries for the three or four quests I have that want me to rip their wings off.
Then we hunted owlbears when everyone got back.
Except that as soon as the paladin had his bears, he wanted us to quit and go do the next step. "Er, we don't really need to group to kill level 22 cackling cadavers." "Isn't the next stage [some named I forget]?" "No..." "So what comes after the cadavers?" "I don't know, I haven't been patient enough to grind through 200 gray zombies." "Well, let's go do the zombies anyway, it'll be faster as a group." "Silvana isn't done with bears yet." Which he knew perfectly well, since she'd been giving updates.
Anyway, it was getting late so I left.
Random note: I *have* finally gotten some useful Troubador spells -- big DDs, that do almost 200 damage apiece. It's basically not worth it to do the backstab dance anymore when I'm solo, since my backstab only does 80ish and takes twice as long (what with cheap shot and moving around and all).
In a group, they often end up being the same 'illuminate defeated foe' spell I know so well from my /psychic defender in CoH.
Oh! And I actually harvested a rare! Palladium, which I guess is for making Adept IIIs... I don't want to actually do that because the combat revamp is coming up pretty soon, though. And I'm not sure non-50 Adept IIIs will be worth much once it comes out, since the spells will all get replaced much more often.
So I put it up on the vendor for a platinum, which matched the highest price being asked (the lowest was something like 60 gold). I'm not sure if I want it to sell or not...