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Got chitter up to 23/23 last night... the plan was to do more nektulos missions and then some crafting, but after crafting some potions and combat arts (to sell; the tier 2 ones finally mostly sold, so I had vault space for some tier 3 ones) I decided to run out to Zarvonn's tower to see if I could get back in and harvest more stuff there, and I was invited to a fallen gate group. After a ludicrously long wait for the rest of them to get to the dungeon, I mentored down (to 21 from 23) so that things would be green and we marched around smashing things.
Made a little progress on AQ2 before I had to leave, but I'm not even halfway -- the things it wants me to kill are kind of rare, and scattered.
Oh, the guild jeweler is officially useless. After four days he sent me one assassin combat art instead of the two troub ones I asked for. 9.9 So I hit the broker and upgraded everything to App4 or Adept1 for about 20-60s each. Because I guess hardly anyone plays troubadours. }:)
I also, a couple days ago really, finished At All Costs, which had an interesting ending. Once again, the Manties pull a new technology out of their butt just in time to save their tail, but this time it was a little less 'just in time' and a little more 'almost too late'. And I have to agree with Wayne that they've been building towards Haven and Manticore realizing who the real enemy is and banding together to smash Mesa... who knows how many books until they actually get there, though?
And I got 'Iron Heroes' from malhavoc press... it's supposed to be an OGL (aka d20, only not technically d20) game that's balanced for a very low magic world. So far, I've yet to get through the incredibly preachy introduction.
Made a little progress on AQ2 before I had to leave, but I'm not even halfway -- the things it wants me to kill are kind of rare, and scattered.
Oh, the guild jeweler is officially useless. After four days he sent me one assassin combat art instead of the two troub ones I asked for. 9.9 So I hit the broker and upgraded everything to App4 or Adept1 for about 20-60s each. Because I guess hardly anyone plays troubadours. }:)
I also, a couple days ago really, finished At All Costs, which had an interesting ending. Once again, the Manties pull a new technology out of their butt just in time to save their tail, but this time it was a little less 'just in time' and a little more 'almost too late'. And I have to agree with Wayne that they've been building towards Haven and Manticore realizing who the real enemy is and banding together to smash Mesa... who knows how many books until they actually get there, though?
And I got 'Iron Heroes' from malhavoc press... it's supposed to be an OGL (aka d20, only not technically d20) game that's balanced for a very low magic world. So far, I've yet to get through the incredibly preachy introduction.