Weekend stuff
Jul. 11th, 2005 10:25 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I played a little city of heroes over the weekend, mostly with Zakkaye... got his level 16 psychic attack, which is a lot better than mind blast -- particularly, it casts a lot faster, although it has a long recharge. The important part is that it's worth slotting, and it's the slotting that'll make the damage relevant.
Playing a dark defender means a lot of groups where no one dies, but the enemies don't die especially quickly either. We had a tank that insisted on pulling multiple groups before the current group was done, and with two dark defenders, a bubbler, and an illusion controller doing group invis, it was *actually helpful*. But geez, tar patch has *way* too long of a recharge, I might need to get hasten eventually just for it. }:/
Played more EQ2, mostly with Terishaell so as not to outlevel Speckles' characters with Terrix. Although he's in a guild there so he might be levelling them anyway... well, Terishaell is more fun in any case. Although the constant 'roar roar roar' loop from Peerless Predator gets on my nerves after a while, and the lioness animations could be a lot better. Several classes spend basically all their time in animal form -- you'd think they could have put as much effort into animating them as they did for the humanoid races.
Got in a group that was hunting random gnolls because they said they were going to go hunt giants... and then they went and hunted centaurs, totally trashing out centaur faction. Which I warned them about, so it wasn't an accident, and we all got aggro at about the same time, so it wasn't something they'd already done. But, whatever -- I hate centaurs and want them to die in general, and they don't seem all that scary to have to fight.
Eventually we got some more people (including an actual tank) and did go hunt giants. Big, scary, double-up-arrow heroic giants. We were fine unless someone (or in one case, two someones) pulled two, and then we had to run away, because even with two healers we couldn't keep up with their damage long enough to kill both.
Tank: "Someone run around behind the giants and fight them from the back, it'll help my parry."
Mages: [do not volunteer]
Me: "I guess I can, I've got reasonable melee." Thinking mostly of the maul proc, which is *nasty*.
[much, much later:]
Me: . o O (Hmm, that direct heal I did accidentally set off an HO that requires another direct heal to complete... ah, what's the harm, the tank's been holding aggro just fine for hours)
Giant: "Raaar, cleric behind me! Me smash!"
Tank (after taunting the giant back -- took him 10 seconds and about 80% of my health O.O): "Er, why are you in melee, Teri? These things hit really hard, you should stay back so you don't draw aggro."
Anyway, there was some cycling in the group, and eventually we got a pair of scout types, a ranger and an assassin. Wow, they were good at drawing aggro. And they thought that it was *helping* to constantly switch aggro around so that all their health would go down instead of just one person's. I ended up switching to target the enemy instead of the 'main tank', so that my heals would automatically hit whoever the giant was beating on at the moment. Worked pretty well.
It was hours later when I remembered that I had *group heals* that I'd completely forgotten about. D'oh.
Later, after a rogue evac'd us from a clusterfuck with *three* giants, we went to Nek and hunted pirate captains until most of the group bailed. The three of us that were left (ranger, wizard, and me) tried to go into the forest and hunt solo mobs, but the ranger got spooked by all the adds and evac'd us again. To the commonlands entrance. Took us a while to get back, and then I logged off.
In the morning, I did some soloing... only notable thing was the owlbears. I had a quest to kill owlbears, and ran across a herd of solo bears that I could pull one at a time with faerie fire. The first 'elder ash owlbear' I killed gave me a clipped feather, that said I had to search for 'similar feathers off owlbears'. I also had a quest to hunt 20 'owlbears' for a bounty, and there were at least 20 in the herd, so I was like 'cool!'
Until after the third or fourth, when I noticed that neither quest was advancing. Asking on ooc revealed that all the quests that tell you to kill 'owlbears' mean 'ash owlbears' and not 'mature ash owlbears' and not 'elder ash owlbears' and *certainly* not 'cinder owlbears'. All the plain old 'ash owlbears' are up-arrow group mobs that come in packs of three. v.v So much for those quests.
I also tried to find some of the landmarks in nek I'm supposed to go visit, but I kept getting chased back to the docks -- once you have to run from anything in nek, it always seems like you keep picking up adds that you probably *could* have fought if you hadn't used up all your power sprinting. So annoying.
Not to mention that with sonic-vision on, the firebats are nearly invisible, and with it off everything *else* is invisible. I think I don't like Nektulos. }:P
After *that* it was time to head to the furry gathering thing at Southcenter... there were some huge magic games, but I tried to avoid the really big multiplayer games. With three people it's okay, but with four or more it's just crazy and goes on forever, and I'd rather not be in that sort of game. Did a little more later on at Legend's with Slox... mostly watched Elle play Lego Star Wars and (the end of) Conker Live and Reloaded. Poor Berri.
This morning, on the toilet (it's where I do most of my reading lately) I finished Trading in Danger. Simon asked me if one of the books in that series was the same as some other book in that series, but I don't remember which, so I'll just give a summary of it -- fuzzyheaded captain is a poor judge of character, gets herself thrown out of the academy and into all sorts of trouble by trusting the wrong people, takes the ship she's supposed to scrap on an extra venture to make herself some cash, and eventually gets some of her crew killed. But enough people are charmed by her innocent likability that it turns out all right in the end.
Playing a dark defender means a lot of groups where no one dies, but the enemies don't die especially quickly either. We had a tank that insisted on pulling multiple groups before the current group was done, and with two dark defenders, a bubbler, and an illusion controller doing group invis, it was *actually helpful*. But geez, tar patch has *way* too long of a recharge, I might need to get hasten eventually just for it. }:/
Played more EQ2, mostly with Terishaell so as not to outlevel Speckles' characters with Terrix. Although he's in a guild there so he might be levelling them anyway... well, Terishaell is more fun in any case. Although the constant 'roar roar roar' loop from Peerless Predator gets on my nerves after a while, and the lioness animations could be a lot better. Several classes spend basically all their time in animal form -- you'd think they could have put as much effort into animating them as they did for the humanoid races.
Got in a group that was hunting random gnolls because they said they were going to go hunt giants... and then they went and hunted centaurs, totally trashing out centaur faction. Which I warned them about, so it wasn't an accident, and we all got aggro at about the same time, so it wasn't something they'd already done. But, whatever -- I hate centaurs and want them to die in general, and they don't seem all that scary to have to fight.
Eventually we got some more people (including an actual tank) and did go hunt giants. Big, scary, double-up-arrow heroic giants. We were fine unless someone (or in one case, two someones) pulled two, and then we had to run away, because even with two healers we couldn't keep up with their damage long enough to kill both.
Tank: "Someone run around behind the giants and fight them from the back, it'll help my parry."
Mages: [do not volunteer]
Me: "I guess I can, I've got reasonable melee." Thinking mostly of the maul proc, which is *nasty*.
[much, much later:]
Me: . o O (Hmm, that direct heal I did accidentally set off an HO that requires another direct heal to complete... ah, what's the harm, the tank's been holding aggro just fine for hours)
Giant: "Raaar, cleric behind me! Me smash!"
Tank (after taunting the giant back -- took him 10 seconds and about 80% of my health O.O): "Er, why are you in melee, Teri? These things hit really hard, you should stay back so you don't draw aggro."
Anyway, there was some cycling in the group, and eventually we got a pair of scout types, a ranger and an assassin. Wow, they were good at drawing aggro. And they thought that it was *helping* to constantly switch aggro around so that all their health would go down instead of just one person's. I ended up switching to target the enemy instead of the 'main tank', so that my heals would automatically hit whoever the giant was beating on at the moment. Worked pretty well.
It was hours later when I remembered that I had *group heals* that I'd completely forgotten about. D'oh.
Later, after a rogue evac'd us from a clusterfuck with *three* giants, we went to Nek and hunted pirate captains until most of the group bailed. The three of us that were left (ranger, wizard, and me) tried to go into the forest and hunt solo mobs, but the ranger got spooked by all the adds and evac'd us again. To the commonlands entrance. Took us a while to get back, and then I logged off.
In the morning, I did some soloing... only notable thing was the owlbears. I had a quest to kill owlbears, and ran across a herd of solo bears that I could pull one at a time with faerie fire. The first 'elder ash owlbear' I killed gave me a clipped feather, that said I had to search for 'similar feathers off owlbears'. I also had a quest to hunt 20 'owlbears' for a bounty, and there were at least 20 in the herd, so I was like 'cool!'
Until after the third or fourth, when I noticed that neither quest was advancing. Asking on ooc revealed that all the quests that tell you to kill 'owlbears' mean 'ash owlbears' and not 'mature ash owlbears' and not 'elder ash owlbears' and *certainly* not 'cinder owlbears'. All the plain old 'ash owlbears' are up-arrow group mobs that come in packs of three. v.v So much for those quests.
I also tried to find some of the landmarks in nek I'm supposed to go visit, but I kept getting chased back to the docks -- once you have to run from anything in nek, it always seems like you keep picking up adds that you probably *could* have fought if you hadn't used up all your power sprinting. So annoying.
Not to mention that with sonic-vision on, the firebats are nearly invisible, and with it off everything *else* is invisible. I think I don't like Nektulos. }:P
After *that* it was time to head to the furry gathering thing at Southcenter... there were some huge magic games, but I tried to avoid the really big multiplayer games. With three people it's okay, but with four or more it's just crazy and goes on forever, and I'd rather not be in that sort of game. Did a little more later on at Legend's with Slox... mostly watched Elle play Lego Star Wars and (the end of) Conker Live and Reloaded. Poor Berri.
This morning, on the toilet (it's where I do most of my reading lately) I finished Trading in Danger. Simon asked me if one of the books in that series was the same as some other book in that series, but I don't remember which, so I'll just give a summary of it -- fuzzyheaded captain is a poor judge of character, gets herself thrown out of the academy and into all sorts of trouble by trusting the wrong people, takes the ship she's supposed to scrap on an extra venture to make herself some cash, and eventually gets some of her crew killed. But enough people are charmed by her innocent likability that it turns out all right in the end.