No Rest for the Wicked
Jul. 14th, 2019 09:56 amApparently I forgot to log the last session again, so this is two sessions' worth, although honestly nothing much happened between the two of them since they were both spent entirely in combat rounds.
( Even the parts that as far as the party knew weren't in combat. )
The takeaway from this session was:
(a) being woken up in the middle of the night sucks, although in a dungeon you sort of have to expect it
(b) trying to coordinate a party of eight invisible people as they sneak past a patrol four times faster than them is both tedious and frustrating
(c) Enemies getting infinite duration round/level spells is also kind of frustrating -- I'm pretty sure their haste and displacement spells lasted at least five minutes.
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( Even the parts that as far as the party knew weren't in combat. )
The takeaway from this session was:
(a) being woken up in the middle of the night sucks, although in a dungeon you sort of have to expect it
(b) trying to coordinate a party of eight invisible people as they sneak past a patrol four times faster than them is both tedious and frustrating
(c) Enemies getting infinite duration round/level spells is also kind of frustrating -- I'm pretty sure their haste and displacement spells lasted at least five minutes.
prev | next