World of Magik uses an in-game currency that's really not very hard to get at all -- I was never a really hardcore player, but I had enough to buy everything I wanted without really putting a dent in my bankroll. I guess I didn't want of the really high-end gear (I usually sold it) but still...
Anyway, you also have to spend gold to build things, which is a more reasonable way to spend the millions and millions of gold pieces you'll probably be stuck with if you don't spend too much time at the bazaar. And while I was in a gestalt with some insectoid drones, I got this really, really awesome idea for the ultimate dungeon. Not a combat dungeon -- the ultimate combat dungeon is probably Aragoth. Or Crystalline Depths if you like a more classic experience. This was going to be --
Actually, it's kind of hard to remember what it was going to be. It involved a lot of chitinous walls and NPCs with complicated scripts. But it was going to be really expensive, so I needed to get a bunch of money quickly, and I asked around about how I could get a lot of money in as short a time as possible.
Apparently, there's a whole community of people devoted to optimizing that process. That's not sad in itself -- what's sad is that there are people who spend their days farming gold so that they can sell it to people for real money. Can you imagine? 90% of the people in the sim don't even have jobs -- who's going to spend real money on game gold?
Well, I guess I was a little tempted. I'm not *that* sad, though.
Maybe if I was, I'd have been too busy building to take Cynthia's call... gah, nevermind. I'm trying to take my mind *off* all that.
last entry | next entry
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | Familiar, chapter 10
Previous stories in this universe are Space Otters:
http://terrycloth.livejournal.com/540642.html
and Glow Bugs:
http://terrycloth.livejournal.com/581586.html
Dramatis Personae:
http://terrycloth.livejournal.com/576866.html
Anyway, you also have to spend gold to build things, which is a more reasonable way to spend the millions and millions of gold pieces you'll probably be stuck with if you don't spend too much time at the bazaar. And while I was in a gestalt with some insectoid drones, I got this really, really awesome idea for the ultimate dungeon. Not a combat dungeon -- the ultimate combat dungeon is probably Aragoth. Or Crystalline Depths if you like a more classic experience. This was going to be --
Actually, it's kind of hard to remember what it was going to be. It involved a lot of chitinous walls and NPCs with complicated scripts. But it was going to be really expensive, so I needed to get a bunch of money quickly, and I asked around about how I could get a lot of money in as short a time as possible.
Apparently, there's a whole community of people devoted to optimizing that process. That's not sad in itself -- what's sad is that there are people who spend their days farming gold so that they can sell it to people for real money. Can you imagine? 90% of the people in the sim don't even have jobs -- who's going to spend real money on game gold?
Well, I guess I was a little tempted. I'm not *that* sad, though.
Maybe if I was, I'd have been too busy building to take Cynthia's call... gah, nevermind. I'm trying to take my mind *off* all that.
last entry | next entry
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | Familiar, chapter 10
Previous stories in this universe are Space Otters:
http://terrycloth.livejournal.com/540642.html
and Glow Bugs:
http://terrycloth.livejournal.com/581586.html
Dramatis Personae:
http://terrycloth.livejournal.com/576866.html