Mind-Warping
Oct. 8th, 2005 01:58 pmLast night we had a session of Lazar's Shadake game... and Ravnica was released. I was too impatient not to stop at the little card shop near their house to pick up some cards, which I opened during dinner and parts of the game that focused on other people.
Mostly, though, we played Shadake. We rescued Balthazaar, who told us *not* to start making mind control, because it was a really stupid thing to do. We also failed to solve a murder and failed to get into the tower.
( game summary )
Fist Ravnica deck idea: Bramble Elemental + Fist of Ironwood + Doubling Season + Warp World + Flame-Kin Zealot. Tokens count as permanents, you see... so if you get a bunch of tokens out you have a decent shot at drawing at least one of each in the world-warping; one of each means attacking for 23. }:P
The red cards and green cards seem made for each other, and with all the red-white and white-green multilands, you can support a three color red/white/green deck in less than 30 cards, so that you can fill up the rest with generically overpowered Boros and Selesnya cards.
Mostly, though, we played Shadake. We rescued Balthazaar, who told us *not* to start making mind control, because it was a really stupid thing to do. We also failed to solve a murder and failed to get into the tower.
( game summary )
Fist Ravnica deck idea: Bramble Elemental + Fist of Ironwood + Doubling Season + Warp World + Flame-Kin Zealot. Tokens count as permanents, you see... so if you get a bunch of tokens out you have a decent shot at drawing at least one of each in the world-warping; one of each means attacking for 23. }:P
The red cards and green cards seem made for each other, and with all the red-white and white-green multilands, you can support a three color red/white/green deck in less than 30 cards, so that you can fill up the rest with generically overpowered Boros and Selesnya cards.