...and then everyone died.
Dec. 5th, 2004 09:17 pmWe had a session of Tom's D+D demon-body-switching etc. campaign.
( game summary )
And that's where we had to stop. We didn't *exactly* finish the scenario, and didn't *exactly* end up with a TPK, but at the end of the day our chances for personal victory were pretty grim, although it was likely we'd be able to foil the enemy's plot by smashing the machine. Several people didn't want to play out the end two weeks from now (because it would be 'boring') (?) so we decided to summarize the ending and call it a game.
( The summary: )
Dave was angry that a player had been killed without doing anything 'stupid'. Um... high level D+D involves death spells -- not much the DM can do other than just not use them, really.
Eric was really angry that the enemy wizard chased us out of the tower when we were trying to run away. Oooookay. I didn't realize the ground outside was home base.
Eric was also really pissed that we'd been given misleading information about the machine, and had chosen to ignore the true hints, which left us in the position where to get a true win we needed to escape with the machine instead of just destroying it. So we were tricked into doing counterproductive things -- isn't that supposed to be a good thing? Eric's attitude towards plot and role playing (he seems to hate them both) annoys me sometimes.
( game summary )
And that's where we had to stop. We didn't *exactly* finish the scenario, and didn't *exactly* end up with a TPK, but at the end of the day our chances for personal victory were pretty grim, although it was likely we'd be able to foil the enemy's plot by smashing the machine. Several people didn't want to play out the end two weeks from now (because it would be 'boring') (?) so we decided to summarize the ending and call it a game.
( The summary: )
Dave was angry that a player had been killed without doing anything 'stupid'. Um... high level D+D involves death spells -- not much the DM can do other than just not use them, really.
Eric was really angry that the enemy wizard chased us out of the tower when we were trying to run away. Oooookay. I didn't realize the ground outside was home base.
Eric was also really pissed that we'd been given misleading information about the machine, and had chosen to ignore the true hints, which left us in the position where to get a true win we needed to escape with the machine instead of just destroying it. So we were tricked into doing counterproductive things -- isn't that supposed to be a good thing? Eric's attitude towards plot and role playing (he seems to hate them both) annoys me sometimes.