May. 29th, 2004

terrycloth: (rhea)
Tonight we had another session of Lazar's Stargate-themed Shadake-sort-of game. We started out spending a couple hours retrofitting our characters with a modified version of the spell crystals we'd worked with last week, as well as CRPG-style statistics based on our characters that we'd be raising directly from then on instead of raising skills in the normal shadake fashion.

I ended up having the crappiest starting stats (arguably) and the fewest points to raise them with -- Lazar decided to use a luck roll to determine how many crystals we got of each color, and the crystals were more efficient at raising stats when used by someone of the same color, so we divided them up that way... I had 13. Murdock's character Kyrae had 29. The NPC Carmine, with two colors, had 41.

Really, though, because of the way the battle system worked (ATK - DEF = damage), the only person who was at all effective was Croran.

It's a little frustrating to have the rules of the game change under you like that, so that assumptions you made when designing your character (STR doesn't matter much if you're using guns; karma affects luck and not character advancement; potential is used to raise skills which raise effectiveness) were no longer valid. But we knew it was going to be a playtest game before we started, this game even more than others since we're testing a CRPG battle system. Also, the plan is to reset and start over periodically as revisions are made, so the numbers we have now might not be representative forever.

And, lastly, I turned out not to be as ineffective as all that -- I could at least scratch the enemies with physical attacks (the ones that didn't require SP), unlike Kyrae and Nuki.

game summary )

We found more red, blue, and black crystals... I think the dragon might have been supposed to be green, and I think we may have been supposed to fight it, which means Croran got cheated out of his crystal fix. Oops!

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