Today Ed was still running the GM-switching game, he thinks it'll take one more session for us to either rescue/kill Jonas or give up.
Much of the session was spent with me and Eric arguing about how figments and glamers should work. If there's a gray area, I like to try to interpolate between the nearest possible data points that are explicitly spelled out, while Erik likes to try to find general principles that he thinks make sense and fit most of the data points and use them.
So, the book says that someone walking over an illusionary floor will fall through it and instantly see that it's an illusion, but someone poking at the wall to detect if it's an illusion or not has to make a will save to notice it. We eventually agreed that leaning against the wall with your whole weight, so that you fell through it, would detect an illusionary wall automatically, but we couldn't agree on whether attacking it with your sword or your fist would work (although it would obviously at least give you a save).
( anyway, in the GAME... )
Much of the session was spent with me and Eric arguing about how figments and glamers should work. If there's a gray area, I like to try to interpolate between the nearest possible data points that are explicitly spelled out, while Erik likes to try to find general principles that he thinks make sense and fit most of the data points and use them.
So, the book says that someone walking over an illusionary floor will fall through it and instantly see that it's an illusion, but someone poking at the wall to detect if it's an illusion or not has to make a will save to notice it. We eventually agreed that leaning against the wall with your whole weight, so that you fell through it, would detect an illusionary wall automatically, but we couldn't agree on whether attacking it with your sword or your fist would work (although it would obviously at least give you a save).
( anyway, in the GAME... )