terrycloth: (d20)
terrycloth ([personal profile] terrycloth) wrote2005-06-06 10:21 am

*sigh*

Well, after a two week hiatus to let Tom pack all the stuff in his house, during which he at least managed to pack up his miniatures, but that was about it, we had another session of the game. This time Ed was still gone (gone again?) and Michelle was absent too, leaving just me and Eric and Josh as players.

So we fought our way out of the rest of the adventure, then started the next, but stopped when Michelle -- she finally showed up four hours late -- had to leave... an hour after she arrived. I think it's like a thirty minute drive for her, so I don't know why she even bothered coming.

The party decided to sleep the night in the haunted mausoleum, based on the facts that most of them were drained and/or poisoned, everything in the mausoleum was dead (and not undead either), there were a bunch of golems between them and anything resembling safety, and 'anything resembling safety' was the town which had cheered as it gave them vials of poison to drink and sent them off to their deaths.

In the middle of the night, whoever was out to kill them managed to scare up another golem, a big fleshy one with some extra resistances, which Rhiannon and Morgan took out as Raiina was wraith-drained to within an inch of her life, and Zanzibar had nothing to do against magic-immune, high-DR golems. Well, he had a wand of summon monster I, so for one round a wolf was flanking with Morgan, which didn't really help much as the golem was easy enough to *hit*.

In the morning, they were met by a bunch of guards from Night Falls. Discussing it amongst themselves before heading out of the mausoleum, they had decided to keep their accusations secret until they knew where the townsfolk really stood on the issue of them being dead and all the evil necromancer crap. Since the evidence they had of that was extremely circumstantial.

So of course Rhiannon immediately accused the head of the only guild in town -- the most powerful man in the city -- of trying to kill them. The guards acted surprised at this, and escorted the party to his mansion to confront him directly -- promising to either arrest him, if the charges were true, or to arrest the party for making a false accusation if the charges were false.

Luckily, the evil necromancer panicked -- he kept up a facade of innocence at first, but instead of using it to get the party arrested, tried to use it to get the party and all the guards killed by leading them to his BEST golem, a giant skeletal thing with a screech that could kill. [But only if you had less than six hit dice. Added retroactively so as not to kill off the party.]

Since it was another fricking golem, Zanzibar ran away from it and chased the necromancer instead, helping the guards take him down. This meant that his wand of silence wasn't there when the golem started building up to its killing shreik... oops! The entire party was instantly incapacitated, Zanzibar unconscious at zero hit points and the others paralyzed.

Luckily, the guards were magically immune, or perhaps just 'out of line of sight', and were able to rush in and wake up Rhiannon and Morgan. Realizing that the necromancer was captured, and the golem was stuck in a shed, too large to fit through the doors, everyone ran away, dragging the still-unconscious Raiina and Zanzibar with them, and took the necromancer off to jail.

Unfortunately, they'd neglected the mindless persistence of constructs, and while they were being congratulated and rewarded, they spotted the golem in the distance, causing panic as it wandered through the streets, killing anyone who got in its way.

This time, they used a charge of silence before they charged into battle, and managed to encase the golem in it just in time. Once again, Zanzibar's magic was useless, but this time they were outdoors, so he picked up the heaviest rock he could fly with and slowly circled above the golem, getting several hundred feet up.

Then missed. He had time to try a second time before the people who were actually effective killed the golem, but he missed that time too. *Sigh*.

As a reward for 'purging the only evil by gosh how could we ever have known?' from Night Falls, they were given the necromancer's magical equipment (not much) and the title to the (quite possibly still haunted, still guarded by uncontrollable golems and traps) Great Mausoleum, which at least retroactively made their thorough looting of it legal.

Rhiannon was able to piece together a lot of information about Erethrax (the wraith they'd killed) from the (living) necromancer's notes, but the books which she'd hoped would explain the whole 'key' deal were rotted into solid bricks and useless. She took them with her anyway.

After getting back to Wheloon, they rested up a bit, healing Raiina's drained constitution and retrieving her bow from the enchanter, then headed up to Fiore where all the other adventurers had been disappearing -- the other lead they'd been planning to follow up on. Tagging along with them was a beautiful young elf noble who seemed infatuated with Morgan. Zanzibar was convinced she was a succubus in disguise ("No one could *actually* be that naive."), but she showed no signs of wanting to suck out Morgan's *soul*.

It took several days to get to Fiore, but nothing interesting happened on the way. Once there, they chatted up the inkeep about the disappearances, and found that indeed, adventurers had followed the old legends about 'Molly McFilcher's Treasure' ("Seek the hoard where her fiery gaze points!"), and a few had even returned to town with gems and gold, but even the ones who'd come back the first time had all gone back into the swamp with horses and carts 'to get the rest of the treasure', and had never come back.

"Obviously, the key is to bring the horses and carts with us the *first* time."

They rested the night (except for Morgan and the noble), then interrogated the cartier. Indeed, he'd been losing a lot of horses lately, although a few had turned up later, half-eaten by 'trolls or something'.

previous session | next session

So, yeah. Golems golems golems. And NPC guards to basically defeat the one enemy I might have been able to at least attack, although I got one shot off at him. I didn't really get to do much, except wander back just in time to get screamed at and 'killed'.

After the game, I headed home and did some EQ2. Speckles, if you're reading this, my character right now is ECHASKON on OASIS. I'm also planning on making a character on... Grobb is it? To maybe talk to BH and Lucky or something. But not right away. EQ2 isn't as alt-friendly as city of heroes.

Anyway, I did some hunting in the Wailing Caves (since I still couldn't find Fallen Gate), and got in a group that seemed to be exploring the caves. Only they weren't. They were doing Qeynos to Freeport betrayal, so we ran around to the spoiler-indicated spawn points and waited for the named monsters to spawn. They had an efficient system -- the elven druid would look up spoilers while the froglock mage used a cheat program to give him tracking.

It was kind of fun, but eventually the 'stuck in combat mode' bullshit came back (once again, affecting ONLY ME) and the people on the quest settled in to wait for a two-hour spawn in an area without any monsters to pass time hunting, so I left the group and headed back to realize that without all the failures making me try over and over and over again, I wasn't getting enough tradeskill experience to advance.